Battle chronicle
In the depths of Sewers, our hero faces Slug.
Slug advances its pawn to F6 and claims our bishop.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero advances the king from E1 to F2, and slug sets the knight on H5, watching every square. Without hurry or fear, our hero places the knight on E2.
From the dark, Slug pushes the bishop to C7. From E2 to C3, our hero's knight swallows Slug's pawn.
Slug's bishop reaches B6 and threatens our hero's king.
our hero slides the king across the board, from F2 to E2, while with dungeon cunning, Slug brings the bishop to D4. With a steady hand, our hero brings the knight to E4, and slug's bishop advances from D4 to A7.
A clean strike: our hero's bishop topples the pawn on H6.
Slug's knight reaches F4 and threatens our hero's king.
Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the knight to D5; then our hero's knight takes G5, leaving E4 behind.
Slug answers by moving the knight from D5 to F6, and right after that our hero slides the bishop across the board, from H6 to G7. With dungeon cunning, Slug brings the bishop to F2.
A clean strike: our hero's knight topples the pawn on H7.
Slug's king advances from E8 to F7. our hero advances the bishop from G7 to H8, and slug sets the pawn on G3, watching every square.
Check: our hero tightens the net by bringing the knight to G5.
From the dark, Slug pushes the king to G8. From H8 to F6, our hero's bishop swallows Slug's knight.
Slug moves the pawn from E7 to F6 and topples our hero's bishop.
our hero slides the knight across the board, from G5 to H3, while with dungeon cunning, Slug brings the bishop to A7. With a steady hand, our hero brings the king to E2, and slug's pawn advances from F6 to F5.
our hero advances the king from E2 to F3. Check from Slug: the pawn plants itself on E4.
From F3 to G3, our hero's king swallows Slug's pawn.
From the dark, Slug pushes the bishop to E3; then our hero's king takes G2, leaving G3 behind. Slug answers by moving the king from G8 to F7, and right after that our hero slides the knight across the board, from H3 to F4.
With dungeon cunning, Slug brings the bishop to B6. With a steady hand, our hero brings the knight to E2, while slug's king advances from F7 to E7.
our hero advances the king from G2 to G3, and slug sets the pawn on D6, watching every square. Without hurry or fear, our hero places the knight on C3.
From the dark, Slug pushes the bishop to A7, and right after that our hero's knight takes B5, leaving C3 behind. Slug answers by moving the bishop from A7 to G1; then our hero slides the knight across the board, from B5 to D4.
With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the knight to E2, and slug's bishop advances from G1 to A7.
our hero advances the king from G3 to F4, while slug sets the bishop on C5, watching every square. Without hurry or fear, our hero places the knight on D4.
From the dark, Slug pushes the king to D6; then our hero's king takes G5, leaving F4 behind. Slug answers by moving the pawn from F5 to F4.
From G5 to F4, our hero's king swallows Slug's pawn.
Slug gives check with the pawn on E5.
With a steady hand, our hero brings the king to E3, while slug's king advances from D6 to C7. our hero advances the king from E3 to E2, and slug sets the bishop on F8, watching every square.
From E6, our hero's knight forces Slug to defend.
From the dark, Slug pushes the king to B6. From E6 to F8, our hero's knight swallows Slug's bishop.
Slug answers by moving the king from B6 to C5. our hero gives check with the knight on E6.
With dungeon cunning, Slug brings the king to D6. With a steady hand, our hero brings the knight to G5, and slug's king advances from D6 to D7.
our hero advances the king from E2 to E3, while slug sets the king on E8, watching every square. Without hurry or fear, our hero places the knight on E6.
From the dark, Slug pushes the king to D7. From C5, our hero's knight forces Slug to defend.
Slug answers by moving the king from D7 to E7, and right after that our hero slides the knight across the board, from C5 to B3. With dungeon cunning, Slug brings the king to E6.
our hero gives check with the knight on C5.
Slug's king advances from E6 to F7. our hero advances the knight from C5 to D7, and slug sets the king on G7, watching every square.
A clean strike: our hero's knight topples the pawn on E5.
From the dark, Slug pushes the king to F6, and right after that our hero's knight takes C6, leaving E5 behind. Slug answers by moving the king from F6 to E6.
From D4, our hero's knight forces Slug to defend.
With dungeon cunning, Slug brings the king to E7. Check: our hero tightens the net by bringing the knight to F5.
Slug's king advances from E7 to E6. our hero gives check with the knight on D4.
Slug sets the king on D6, watching every square, and right after that without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the king to D7; then our hero's knight takes B3, leaving D4 behind.
Slug answers by moving the king from D7 to C7, and right after that our hero slides the knight across the board, from B3 to D2. With dungeon cunning, Slug brings the king to D8.
With a steady hand, our hero brings the knight to B3, while slug's king advances from D8 to E8. our hero advances the knight from B3 to C5, and slug sets the king on E7, watching every square.
A clean strike: our hero's knight topples the pawn on E4.
From the dark, Slug pushes the king to D8, and right after that our hero's knight takes D6, leaving E4 behind. Slug answers by moving the king from D8 to D7; then our hero slides the knight across the board, from D6 to B5.
With dungeon cunning, Slug brings the pawn to D4. With a steady hand, our hero brings the king to E4, and slug's king advances from D7 to C6.
By taking the pawn on D4, our hero drives Slug into check.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 48 s
- Moves
- 111
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 2
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (111 moves) lasted longer than 94% of the games on this floor.