Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero's king lands on C1 and defeats Slug's rook!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

Without hurry or fear, our hero places the knight on E2. From the dark, Slug pushes the pawn to C2; then our hero's king takes D2, leaving E1 behind.

Slug answers by moving the bishop from E4 to H7, and right after that our hero slides the knight across the board, from E2 to C1. With dungeon cunning, Slug brings the pawn to B4.

A clean strike: our hero's knight topples the pawn on B3.

Slug's pawn advances from C5 to C4. our hero advances the knight from B3 to D4, and slug sets the pawn on G3, watching every square.

Without hurry or fear, our hero places the knight on E2. Slug's pawn crowns on C1 and a hostile rook is born.

From D2 to C1, our hero's king swallows Slug's rook.

Slug answers by moving the bishop from H7 to D3. A clean strike: our hero's knight topples the pawn on G3.

With dungeon cunning, Slug brings the bishop to E4. From G3 to E4, our hero's knight swallows Slug's bishop.

Slug's king advances from E8 to E7. our hero advances the knight from E4 to D2, while slug sets the pawn on B5, watching every square.

Without hurry or fear, our hero places the knight on E4. From the dark, Slug pushes the king to E6; then our hero's knight takes D2, leaving E4 behind.

Slug answers by moving the king from E6 to D5, and right after that our hero slides the knight across the board, from D2 to F3. With dungeon cunning, Slug brings the king to E6.

our hero gives check with the knight on G5.

Slug's king advances from E6 to E7. our hero advances the knight from G5 to E4, and slug sets the king on D8, watching every square.

A clean strike: our hero's knight topples the pawn on D6.

From the dark, Slug pushes the king to D7. From D6 to B5, our hero's knight swallows Slug's pawn.

Slug answers by moving the pawn from C4 to C3; then our hero slides the knight across the board, from B5 to D4. With dungeon cunning, Slug brings the pawn to F6.

With a steady hand, our hero brings the knight to F5, and slug's king advances from D7 to E6. our hero advances the king from C1 to C2, while slug sets the king on F7, watching every square.

From H6, our hero's knight forces Slug to defend.

From the dark, Slug pushes the king to G6; then our hero's knight takes G4, leaving H6 behind. Slug answers by moving the king from G6 to F7, and right after that our hero slides the knight across the board, from G4 to E3.

With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the knight to D5, while slug's king advances from G8 to F8.

From D5 to F6, our hero's knight swallows Slug's pawn.

Slug sets the king on G7, watching every square. our hero gives check with the knight on E8.

From the dark, Slug pushes the king to H8, and right after that our hero's knight takes F6, leaving E8 behind. Slug answers by moving the king from H8 to G7.

Check: our hero tightens the net by bringing the knight to E8.

With dungeon cunning, Slug brings the king to H8. With a steady hand, our hero brings the knight to F6, and slug's king advances from H8 to G7.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 45 s
Moves
58
How it ended
draw
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 3

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (58 moves) lasted longer than 49% of the games on this floor.

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