Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on D2.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on H6.

Slug sets the knight on F1, watching every square, and right after that without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the pawn to C2.

A clean strike: our hero's king topples the knight on F1.

Slug's pawn crowns on C1 and a hostile rook is born.

our hero slides the king across the board, from F1 to E2. Check from Slug: the rook plants itself on C2.

With a steady hand, our hero brings the king to D1. Slug gives check with the rook on D2.

From D1 to D2, our hero's king swallows Slug's rook.

Slug's bishop reaches B4 and threatens our hero's king.

Without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the pawn to G3, and right after that our hero's king takes E2, leaving D3 behind.

Slug answers by moving the bishop from B4 to C3; then our hero slides the king across the board, from E2 to F1. With dungeon cunning, Slug brings the bishop to A1.

With a steady hand, our hero brings the bishop to E3. Check from Slug: the pawn plants itself on G2.

A clean strike: our hero's king topples the pawn on G2.

Slug sets the pawn on E4, watching every square, and right after that without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the pawn to H5; then our hero's king takes G2, leaving F2 behind.

Slug answers by moving the bishop from A1 to H8, and right after that our hero slides the bishop across the board, from E3 to F2. With dungeon cunning, Slug brings the pawn to E3.

A clean strike: our hero's bishop topples the pawn on E3.

Slug's bishop advances from H8 to E5. our hero advances the bishop from E3 to F2, and slug sets the bishop on F6, watching every square.

Without hurry or fear, our hero places the king on F3. From the dark, Slug pushes the bishop to A1, and right after that our hero's king takes E2, leaving F3 behind.

Slug answers by moving the pawn from E6 to E5; then our hero slides the king across the board, from E2 to D3. With dungeon cunning, Slug brings the pawn to H4.

From F2 to H4, our hero's bishop swallows Slug's pawn.

Slug's king advances from E8 to F7. our hero advances the king from D3 to C2, while slug sets the bishop on D4, watching every square.

Without hurry or fear, our hero places the bishop on E1. From the dark, Slug pushes the bishop to A1; then our hero's king takes B1, leaving C2 behind.

Slug answers by moving the pawn from D7 to D5. From B1 to A1, our hero's king swallows Slug's bishop.

With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the bishop to B4, while slug's pawn advances from E7 to E6.

our hero advances the king from A1 to B2, and slug sets the pawn on E4, watching every square. Without hurry or fear, our hero places the king on C2.

From the dark, Slug pushes the king to E5. our hero gives check with the bishop on C3.

Slug answers by moving the king from E5 to F5; then our hero slides the king across the board, from C2 to D2. With dungeon cunning, Slug brings the king to G6.

With a steady hand, our hero brings the king to E3, and slug's king advances from G6 to G5. our hero advances the bishop from C3 to D2, while slug sets the king on H4, watching every square.

Without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the king to H5; then our hero's king takes E5, leaving F4 behind.

Slug answers by moving the king from H5 to G6. From E5 to E6, our hero's king swallows Slug's pawn.

With dungeon cunning, Slug brings the king to H5. A clean strike: our hero's king topples the pawn on D5.

Slug's pawn advances from E4 to E3. From D2 to E3, our hero's bishop swallows Slug's pawn.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 32 s
Moves
71
How it ended
draw
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
18 / 0
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 66% of the games on this floor.

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