Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on F1.

Rat's edge closes the game: mate against our hero.

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The battle, move by move

With a steady hand, our hero brings the pawn to H4, and rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D4.

Rat advances to D3 and claims our pawn.

From C2 to D3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to F7; then our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the pawn from A5 to A4.

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to E4, while rat's knight advances from D7 to E5.

our hero advances the pawn from H4 to H5, and rat sets the pawn on C4, watching every square. By taking the pawn on G6, our hero drives Rat into check.

Rat advances to G6 and claims our pawn.

From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat's knight reaches F3 and threatens our hero's king.

our hero slides the king across the board, from E1 to F1, while with dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the pawn to C5, and rat's king advances from H5 to G6.

our hero advances the pawn from E4 to E5, while rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on C6.

Check from Rat: the knight plants itself on D2.

our hero's king takes G2, leaving F1 behind. Rat answers by moving the knight from D2 to F1. From G2 to F1, our hero's king swallows Rat's knight.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to F4, while rat's king advances from F7 to G6.

From F5, our hero's pawn forces Rat to defend.

Rat sets the king on F7, watching every square. By taking the pawn on E6, our hero drives Rat into check.

Rat advances to E6 and claims our pawn.

our hero's king takes G2, leaving F1 behind. Rat moves the king from E6 to E5 and topples our hero's pawn.

our hero slides the king across the board, from G2 to G1, while with dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the king to F1, and rat's king advances from D5 to E4.

our hero advances the king from F1 to F2, while rat sets the king on D5, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the king to E5; then our hero's king takes E2, leaving E3 behind. Rat answers by moving the king from E5 to E4, and right after that our hero slides the king across the board, from E2 to D2.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the king to E2, while rat's king advances from F5 to E4.

our hero advances the king from E2 to E1, and rat sets the king on E5, watching every square. Without hurry or fear, our hero places the king on F2.

From the dark, Rat pushes the king to E4, and right after that our hero's king takes E2, leaving F2 behind. Rat answers by moving the king from E4 to D5; then our hero slides the king across the board, from E2 to D2.

With dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the king to C3, and rat's king advances from E4 to F3.

our hero advances the king from C3 to D2. Rat advances to G3 and claims our pawn.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to H3; then our hero's king takes F2, leaving E2 behind.

Check from Rat: the pawn plants itself on G3.

our hero slides the king across the board, from F2 to F3, and with dungeon cunning, Rat brings the king to H2. With a steady hand, our hero brings the king to E2, while rat's king advances from H2 to G2.

our hero advances the king from E2 to E3, and rat sets the king on F1, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Rat pushes the king to F2, and right after that our hero's king takes D3, leaving D2 behind. Rat answers by moving the king from F2 to F1; then our hero slides the king across the board, from D3 to C3.

With dungeon cunning, Rat brings the king to F2. With a steady hand, our hero brings the king to C2, and rat's pawn advances from G3 to G2.

our hero advances the king from C2 to D1, while rat sets the king on E3, watching every square. Without hurry or fear, our hero places the king on E1.

Mate. Rat closes the net and our hero falls on G1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 11 s
Moves
86
How it ended
checkmate
Captures (hero / opponent)
6 / 5
Material captured (hero / opponent)
8 / 5
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (86 moves) lasted longer than 73% of the games on this floor.

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