Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

A cruel blow: Rat's pawn captures our hero's pawn on H5.

our hero falls to Rat's mate. The dungeon does not forgive.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the pawn to E6.

With a steady hand, our hero brings the pawn to H4, while rat's king advances from D8 to E7. our hero advances the pawn from H4 to H5.

Rat moves the pawn from G6 to H5 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes D4, leaving D2 behind.

Rat answers by moving the knight from C6 to E5; then our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the knight to G6.

With a steady hand, our hero brings the pawn to E3, and rat's pawn advances from C7 to C5. A clean strike: our hero's pawn topples the pawn on C5.

Rat sets the pawn on C3, watching every square, and right after that without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the king to F7; then our hero's king takes E1, leaving F1 behind.

Rat answers by moving the knight from G6 to E5, and right after that our hero slides the pawn across the board, from G3 to G4. Rat captures the pawn on F3 and puts our hero in check.

With a steady hand, our hero brings the king to D1, while rat's pawn advances from H5 to H4. our hero advances the king from D1 to C1, and rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes E5, leaving E4 behind.

Rat answers by moving the pawn from H4 to H3; then our hero slides the king across the board, from C1 to B1. With dungeon cunning, Rat brings the pawn to H2.

With a steady hand, our hero brings the king to C1. Checkmate: Rat finishes our hero on H1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 9 s
Moves
36
How it ended
checkmate
Captures (hero / opponent)
2 / 2
Material captured (hero / opponent)
2 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (36 moves) lasted longer than 15% of the games on this floor.

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