Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from D3 to C4 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the knight from D7 to B6, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to C3, while rat's knight advances from B6 to C4. From D3 to C4, our hero's pawn swallows Rat's knight.
Rat sets the pawn on A4, watching every square; then without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the pawn to G3.
From H2 to G3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from F8 to G8; then our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the pawn to E6.
With a steady hand, our hero brings the pawn to E4, and rat's pawn advances from E6 to E5. A clean strike: our hero's pawn topples the pawn on E5.
Rat sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to E8; then our hero's pawn takes G4, leaving G3 behind.
Rat answers by moving the king from E8 to F8. our hero gives check with the pawn on E7.
With dungeon cunning, Rat brings the king to F7. Promotion: on E8, our hero turns a pawn into a queen.
Rat's king advances from F7 to G7. Check: our hero tightens the net by bringing the queen to E7.
Rat sets the king on H8, watching every square. A clean strike: our hero's queen topples the pawn on C7.
From the dark, Rat pushes the pawn to G5. From C7 to C6, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from H8 to H7. A clean strike: our hero's queen topples the pawn on C5.
With dungeon cunning, Rat brings the king to H8. From C5 to G5, our hero's queen swallows Rat's pawn.
Rat's king advances from H8 to H7. our hero advances the queen from G5 to F6, while rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the queen on C6. From the dark, Rat pushes the king to H7.
A clean strike: our hero's queen topples the pawn on A4.
Rat answers by moving the king from H7 to H8, and right after that our hero slides the queen across the board, from A4 to A7. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to E5, while rat's king advances from G8 to H8. our hero advances the pawn from G4 to G5, and rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the king from F8 to G8. our hero gives check with the queen on A8.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to C5. Rat moves the king from G7 to G6 and topples our hero's pawn.
our hero advances the queen from A8 to A6, while rat sets the king on H5, watching every square. Without hurry or fear, our hero places the queen on D6.
From the dark, Rat pushes the king to H4. From G3, our hero's pawn forces Rat to defend.
Rat answers by moving the king from H4 to G5, and right after that our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the pawn to C7, while rat's king advances from G6 to G5. Promotion: on C8, our hero turns a pawn into a queen.
Rat sets the king on G4, watching every square. Check: our hero tightens the net by bringing the queen to G8.
From the dark, Rat pushes the king to H5. our hero gives check with the queen on D5.
Rat answers by moving the king from H5 to H6; then our hero slides the queen across the board, from D5 to F5.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 14 s
- Moves
- 73
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 60% of the games on this floor.