Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on C4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the knight on E5, watching every square, while without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the pawn to E6, and our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the pawn from A5 to A4, while our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Rat brings the king to D8.
From B8, our hero's rook forces Rat to defend.
Rat's king advances from D8 to E7. our hero advances the rook from B8 to G8, and right after that rat sets the pawn on C6, watching every square.
our hero captures the enemy pawn: the rook leaps from G8 to G6.
A cruel blow: Rat's knight captures our hero's pawn on C4.
our hero claims the enemy knight by landing on C4.
Rat answers by moving the king from E7 to F7, and our hero slides the rook across the board, from G6 to G3. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the pawn to H4, and right after that rat's king advances from F6 to E7. our hero advances the pawn from H4 to H5; then rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the pawn to D5. our hero captures the enemy pawn: the pawn leaps from C4 to D5.
Rat answers by moving the pawn from E6 to E5. our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to H7; then rat's king advances from F8 to E8.
our hero's pawn crowns on H8 and becomes a queen.
Rat sets the king on E7, watching every square, and without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the pawn to C4.
our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the pawn from E5 to E4. our hero captures the enemy pawn: the queen leaps from C8 to C4.
With dungeon cunning, Rat brings the king to D7. our hero captures the pawn on A4 and leaves Rat in check.
Rat's king advances from D7 to C7. our hero captures the enemy pawn: the queen leaps from A4 to E4.
Rat sets the king on D7, watching every square. our hero gives check with the queen on B7.
From the dark, Rat pushes the king to D6, and our hero's bishop takes E3, leaving C1 behind. Rat answers by moving the king from D6 to E6.
Check: our hero tightens the net by bringing the rook to G6.
With dungeon cunning, Rat brings the king to F5. our hero gives check with the rook on G5.
Rat's king advances from F5 to E6. Mate. our hero's queen on H6 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 41 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.