Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the bishop leaps from A1 to B2 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the knight to D4; then our hero's bishop takes B2, leaving C1 behind. Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from E2 to E3.

With dungeon cunning, Rat brings the knight to B5. With a steady hand, our hero brings the pawn to G4, while rat's pawn advances from A5 to A4.

our hero advances the pawn from H2 to H4, and rat sets the knight on D6, watching every square. Without hurry or fear, our hero places the pawn on F4.

From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes E4, leaving E3 behind. Rat answers by moving the pawn from C7 to C6; then our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Rat brings the knight to B7. With a steady hand, our hero brings the pawn to G5, and rat's pawn advances from D7 to D6.

A clean strike: our hero's pawn topples the pawn on D6.

Rat advances to D6 and claims our pawn.

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to E6; then our hero's king takes F1, leaving E1 behind.

Rat answers by moving the king from E6 to D7, and right after that our hero slides the bishop across the board, from B2 to C1. With dungeon cunning, Rat brings the knight to A5.

With a steady hand, our hero brings the bishop to B2, while rat's king advances from D7 to E6. our hero advances the bishop from B2 to C1, and rat sets the king on F5, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to E6, and right after that our hero's bishop takes D2, leaving C1 behind.

Rat answers by moving the pawn from C4 to C3. A clean strike: our hero's bishop topples the pawn on C3.

With dungeon cunning, Rat brings the knight to C4. With a steady hand, our hero brings the bishop to A1, and rat's king advances from E6 to F5.

our hero advances the king from F2 to F3, while rat sets the knight on B2, watching every square. From A1 to B2, our hero's bishop swallows Rat's knight.

From the dark, Rat pushes the pawn to C5. A clean strike: our hero's pawn topples the pawn on C5.

Rat answers by moving the king from F5 to E6. From C5 to D6, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to D7, while rat's king advances from F7 to G8.

Promotion: on D8, our hero turns a pawn into a queen.

Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the queen on A5. From the dark, Rat pushes the king to F8.

From A5 to A4, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from F8 to G8; then our hero slides the queen across the board, from A4 to A6. With dungeon cunning, Rat brings the king to F8.

From A6 to G6, our hero's queen swallows Rat's pawn.

Rat's king advances from F8 to E7. our hero advances the bishop from B2 to D4, while rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the bishop on B6. From the dark, Rat pushes the king to C8.

Check: our hero tightens the net by bringing the queen to G8.

Rat answers by moving the king from C8 to B7, and right after that our hero slides the queen across the board, from G8 to G6. With dungeon cunning, Rat brings the king to A8.

With a steady hand, our hero brings the queen to G7, while rat's king advances from A8 to B8. our hero advances the pawn from H4 to H5, and rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the king to B8, and right after that our hero's pawn takes H7, leaving H6 behind.

Rat answers by moving the king from B8 to A8. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 48 s
Moves
75
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 62% of the games on this floor.

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