Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's pawn lands on B4 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to A4; then rat's pawn advances from C5 to C4.
our hero advances the pawn from E2 to E4, and right after that rat sets the knight on B8, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Rat pushes the pawn to C5, while our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the knight from B8 to A6, and our hero slides the pawn across the board, from D2 to D3.
With dungeon cunning, Rat brings the king to E8. our hero claims the enemy pawn by landing on C4.
Rat's knight advances from A6 to B4. our hero advances the pawn from C2 to C3; then rat sets the knight on A6, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to G5. our hero captures the enemy pawn: the pawn leaps from F3 to G4.
Rat answers by moving the knight from A6 to B8, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to D8.
our hero captures the enemy pawn: the pawn leaps from H4 to G5.
Rat's knight advances from B8 to A6. our hero advances the pawn from G5 to G6, and right after that rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D8, while our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the knight from A6 to B4. our hero captures the enemy knight: the pawn leaps from C3 to B4.
With dungeon cunning, Rat brings the king to C8. our hero claims the enemy pawn by landing on A5.
Rat's king advances from C8 to B7. From A6, our hero's pawn forces Rat to defend.
Rat sets the king on A7, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the pawn to C6, and our hero's queen takes C8, leaving G8 behind. Rat answers by moving the king from A7 to B6.
From A5, our hero's pawn forces Rat to defend.
With dungeon cunning, Rat brings the king to A7. our hero captures the enemy pawn: the queen leaps from C8 to C6.
Rat's king advances from A7 to B8. our hero gives check with the pawn on A7.
Rat's king falls on A7 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to B8. Check: our hero tightens the net by bringing the queen to B6.
Rat answers by moving the king from B8 to A8, and our hero slides the pawn across the board, from A6 to A7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 42 s
- Moves
- 51
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.