Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on B3.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from E2 to E4, and with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to B3, while rat's pawn advances from A5 to A4.
From B3 to A4, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on G5, watching every square; then without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the knight to C5, and right after that our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the pawn to G3.
From F2 to G3, our hero's pawn swallows Rat's pawn.
Rat's knight advances from C5 to B3. A clean strike: our hero's pawn topples the knight on B3.
Rat sets the pawn on C5, watching every square. From B3 to C4, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to D7. Promotion: on A8, our hero turns a pawn into a queen.
Rat answers by moving the pawn from E7 to E5. From A8 to A3, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to G4. With a steady hand, our hero brings the queen to A5, while rat's king advances from D7 to E7.
By taking the pawn on C5, our hero drives Rat into check.
Rat sets the king on E6, watching every square. A clean strike: our hero's queen topples the pawn on C7.
From the dark, Rat pushes the king to F6, and right after that our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from F6 to E6; then our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the queen to C8, and rat's king advances from F6 to F7.
our hero advances the pawn from C6 to C7, while rat sets the king on E7, watching every square. Without hurry or fear, our hero places the queen on A8.
From the dark, Rat pushes the king to D6. Promotion: on C8, our hero turns a pawn into a queen.
Rat answers by moving the king from D6 to E7. From C8 to G4, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F6. our hero gives check with the queen on H4.
Rat's king advances from F6 to F7. From H7, our hero's queen forces Rat to defend.
Rat sets the king on E6, watching every square. our hero delivers the final mate from A6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 16 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.