Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on B4.
Rat falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat answers by moving the knight from C6 to B4. our hero captures the enemy knight: the pawn leaps from A3 to B4.
With dungeon cunning, Rat brings the king to F8. our hero claims the enemy pawn by landing on C5.
Rat's king advances from F8 to F7. our hero advances the knight from G1 to F3; then rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the knight on E5. From the dark, Rat pushes the pawn to E6. our hero captures the enemy pawn: the knight leaps from E5 to G6.
Rat answers by moving the king from G8 to F7. our hero gives check with the knight on E5.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to G4; then rat's king advances from E8 to D8.
our hero advances the pawn from G4 to G5, and right after that rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the king to E7, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the pawn from D7 to D6.
Check: our hero tightens the net by bringing the knight to G6.
With dungeon cunning, Rat brings the king to D7. our hero gives check with the knight on F8.
Rat's king advances from D7 to D8. our hero captures the enemy pawn: the pawn leaps from C5 to D6.
Rat sets the king on C8, watching every square. our hero's pawn crowns on G8 and becomes a queen.
Rat's pawn falls on D6 and tears the pawn from our hero.
our hero captures the pawn on E6 and leaves Rat in check.
Rat answers by moving the king from C8 to B7, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the pawn to A3.
With a steady hand, our hero brings the pawn to H5; then rat's king advances from B7 to B6. our hero advances the pawn from H5 to H6, and right after that rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the king to A7, while our hero's queen takes G3, leaving G8 behind.
Rat answers by moving the king from A7 to A8. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Rat brings the king to B7. our hero claims the enemy pawn by landing on D6.
Rat's king advances from B7 to A7. Check: our hero tightens the net by bringing the queen to H7.
Rat sets the king on A8, watching every square, while without hurry or fear, our hero places the queen on D7. From the dark, Rat pushes the king to B8.
Mate. our hero's queen on D8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 28 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.