Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the king leaps from B3 to A4 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to B3, while rat's knight advances from C6 to B4. our hero advances the pawn from C2 to C3, and rat sets the knight on D5, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes E3, leaving E2 behind.
Rat answers by moving the king from E8 to F8; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the pawn to A4.
From B3 to A4, our hero's pawn swallows Rat's pawn.
Rat moves the knight from B6 to A4 and topples our hero's pawn.
our hero advances the king from E1 to D2, while rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Rat pushes the pawn to G5; then our hero's king takes B3, leaving C2 behind. Rat answers by moving the king from G8 to H7.
From B3 to A4, our hero's king swallows Rat's knight.
With dungeon cunning, Rat brings the pawn to E5. A clean strike: our hero's king topples the pawn on A3.
Rat's king advances from H7 to G7. our hero advances the king from A3 to B3, and rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the pawn to G4, and right after that our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from F8 to E8; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the pawn to E4.
From D3 to E4, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from D7 to D6. our hero advances the pawn from A6 to A7, while rat sets the king on E7, watching every square.
Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to E6. From D5, our hero's queen forces Rat to defend.
Rat answers by moving the king from E6 to F6. Check: our hero tightens the net by bringing the queen to F5.
With dungeon cunning, Rat brings the king to G7. By taking the pawn on G4, our hero drives Rat into check.
Rat's king advances from G7 to F7. our hero advances the pawn from H2 to H4, and rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the pawn to C6, and right after that our hero's pawn takes H6, leaving H5 behind.
Rat answers by moving the king from F6 to E7; then our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to F7.
Promotion: on H8, our hero turns a pawn into a queen.
Rat's pawn advances from D6 to D5. our hero gives check with the queen on D7.
Rat sets the king on G6, watching every square. By taking the pawn on C6, our hero drives Rat into check.
From the dark, Rat pushes the king to F7. Check: our hero tightens the net by bringing the queen to H7.
Rat answers by moving the king from F7 to F8. And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 51 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 5
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 43% of the games on this floor.