Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on C2.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to G3. A clean strike: our hero's pawn topples the pawn on G3.

Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the knight to E5.

With a steady hand, our hero brings the king to E2, while rat's knight advances from E5 to D7. our hero advances the pawn from F2 to F4, and rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the knight to B6, and right after that our hero's king takes F3, leaving E2 behind.

Rat answers by moving the knight from B6 to C8; then our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the pawn to F5, and rat's pawn advances from G6 to G5. our hero advances the king from F3 to E4.

Check from Rat: the knight plants itself on D6.

Without hurry or fear, our hero places the king on D5. Rat gives check with the pawn on C6.

our hero's king takes E6, leaving D5 behind. Rat answers by moving the knight from D6 to E4, and right after that our hero slides the pawn across the board, from F5 to F6.

With dungeon cunning, Rat brings the king to E8. From F7, our hero's pawn forces Rat to defend.

Rat's king advances from E8 to F8. our hero advances the king from E6 to F5, and rat sets the pawn on C3, watching every square.

A clean strike: our hero's pawn topples the pawn on C3.

Rat advances to C3 and claims our pawn.

From F5 to G5, our hero's king swallows Rat's pawn.

Rat moves the knight from C3 to A2 and topples our hero's pawn.

our hero slides the king across the board, from G5 to H6, while with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to G5, and rat's pawn advances from C4 to C3.

our hero advances the pawn from G5 to G6, while rat sets the pawn on E6, watching every square. Check: our hero tightens the net by bringing the pawn to G7.

Rat moves the king from F8 to F7 and topples our hero's pawn.

our hero's king takes H7, leaving H6 behind. Rat answers by moving the king from F7 to E7. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to D7. Check: our hero tightens the net by bringing the queen to G7.

Rat's king advances from D7 to D8. our hero advances the queen from G7 to A7, and rat sets the pawn on A4, watching every square.

Without hurry or fear, our hero places the king on G7. From the dark, Rat pushes the king to C8, and right after that our hero's king takes F7, leaving G7 behind.

Rat answers by moving the knight from A2 to B4; then our hero slides the queen across the board, from A7 to E3. Rat advances to C2 and claims our pawn.

From E3 to C3, our hero's queen swallows Rat's pawn.

Rat's king advances from C8 to D8. A clean strike: our hero's queen topples the knight on C2.

Rat sets the king on D7, watching every square. From C2 to A4, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to C8. By taking the pawn on C6, our hero drives Rat into check.

Rat answers by moving the king from C8 to D8. From C6 to E6, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the king to E7, while rat's king advances from C7 to B7.

our hero advances the king from E7 to D7, and rat sets the king on B8, watching every square. Without hurry or fear, our hero places the queen on C6.

From the dark, Rat pushes the king to A7, and right after that our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the king from A7 to B8; then our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to G6, and rat's king advances from A7 to B8.

our hero advances the pawn from G6 to G7, while rat sets the king on A7, watching every square. Without hurry or fear, our hero places the king on D6.

From the dark, Rat pushes the king to B8. Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from B8 to A7. our hero gives check with the queen on G7.

With dungeon cunning, Rat brings the king to B8. Mate. our hero's queen on E8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
8 min 4 s
Moves
87
How it ended
checkmate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 73% of the games on this floor.

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