Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the bishop leaps from E7 to C5 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the pawn to G5, while our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from A5 to A4.

our hero captures the enemy pawn: the pawn leaps from H3 to G4.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to D4, and right after that rat's king advances from F7 to G8.

our hero captures the enemy pawn: the pawn leaps from D4 to C5.

A cruel blow: Rat's knight captures our hero's pawn on C5.

our hero claims the enemy pawn by landing on G5.

From the dark, Rat pushes the king to F8, and our hero's rook takes D1, leaving A1 behind. Rat answers by moving the king from F8 to G7.

our hero claims the enemy pawn by landing on E7.

With dungeon cunning, Rat brings the king to H7. our hero captures the enemy knight: the bishop leaps from E7 to C5.

Rat's king advances from H7 to H8. From D8, our hero's rook forces Rat to defend.

Rat sets the king on G7, watching every square. Check: our hero tightens the net by bringing the bishop to D4.

From the dark, Rat pushes the king to G6, while our hero's knight takes F3, leaving G1 behind. Rat answers by moving the pawn from C6 to C5, and our hero slides the bishop across the board, from D4 to A1.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the knight to D2, and right after that rat's pawn advances from C7 to C5.

our hero captures the enemy pawn: the knight leaps from D2 to C4.

Rat sets the king on G5, watching every square, while without hurry or fear, our hero places the knight on E5. From the dark, Rat pushes the king to F6.

Check: our hero tightens the net by bringing the rook to F8.

Rat answers by moving the king from F6 to E7. our hero gives check with the knight on G6.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to G5; then rat's king advances from E6 to D6.

our hero advances the knight from G6 to F4, and right after that rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Rat pushes the king to E7. From F7, our hero's rook forces Rat to defend.

Rat answers by moving the king from E7 to E8, and our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the pawn to E5, and right after that rat's king advances from D8 to E8. our hero advances the pawn from E5 to E6; then rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D8. And it is checkmate: our hero ends the game on G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 31 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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