Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

A cruel blow: Slug's pawn captures our hero's queen on E5.

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

Slug sets the knight on D5, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the knight to B4, while our hero's pawn takes H5, leaving H4 behind.

After toppling the pawn on C2, Slug threatens our hero's king.

our hero slides the king across the board, from E1 to D2; then with dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the king to D1, and right after that slug's pawn advances from B5 to B4.

our hero captures the enemy pawn: the pawn leaps from C3 to B4.

Slug sets the king on D8, watching every square. our hero claims the enemy pawn by landing on C5.

Slug's pawn falls on C5 and tears the pawn from our hero.

our hero's pawn takes H6, leaving H5 behind. Slug answers by moving the king from D8 to E8, while our hero slides the pawn across the board, from H6 to H7.

Slug gives check with the knight on E3.

With a steady hand, our hero brings the king to D2; then slug's king advances from E8 to D8. our hero claims the enemy knight by landing on E3.

Slug sets the king on E8, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Slug pushes the king to E7. Check: our hero tightens the net by bringing the queen to H4.

Slug answers by moving the king from E7 to E6. our hero captures the pawn on G4 and leaves Slug in check.

With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the queen to D7. Slug gives check with the pawn on D4.

our hero captures the enemy pawn: the king leaps from E3 to E4.

Slug sets the king on G7, watching every square, while without hurry or fear, our hero places the queen on B5. From the dark, Slug pushes the pawn to B2.

our hero captures the enemy pawn: the queen leaps from B5 to B2.

Slug answers by moving the pawn from F7 to F6, while our hero slides the king across the board, from E4 to D5. With dungeon cunning, Slug brings the king to F7.

our hero captures the enemy pawn: the king leaps from D5 to C5.

Slug's king advances from F7 to G8. our hero claims the enemy pawn by landing on D4.

Slug sets the king on H8, watching every square. Check: our hero tightens the net by bringing the queen to B8.

From the dark, Slug pushes the king to G7, while our hero's bishop takes F4, leaving C1 behind. Slug answers by moving the king from G7 to G6, and our hero slides the bishop across the board, from F4 to H2.

With dungeon cunning, Slug brings the king to G5. Check: our hero tightens the net by bringing the queen to E5.

After toppling the queen on E5, Slug threatens our hero's king.

our hero captures the enemy pawn: the king leaps from D4 to E5.

Slug sets the king on H5, watching every square, while without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the king to G4, and our hero's pawn takes E4, leaving E3 behind.

Slug answers by moving the king from G4 to G5, while our hero slides the king across the board, from E5 to D5. With dungeon cunning, Slug brings the king to G6.

With a steady hand, our hero brings the pawn to E5; then slug's king advances from G6 to F7. our hero advances the bishop from H2 to F4, and right after that slug sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Slug pushes the king to H7, while our hero's pawn takes E7, leaving E6 behind.

Slug answers by moving the king from H7 to G8. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Slug brings the king to G7. our hero gives check with the bishop on E5.

Slug's king advances from G7 to H7. From E7, our hero's queen forces Slug to defend.

Slug sets the king on G8, watching every square. Check: our hero tightens the net by bringing the queen to E8.

From the dark, Slug pushes the king to H7, and our hero's pawn takes G3, leaving G2 behind. Slug answers by moving the king from H7 to H6, while our hero slides the pawn across the board, from G3 to G4.

With dungeon cunning, Slug brings the king to H7. Check: our hero tightens the net by bringing the queen to E7.

Slug's king advances from H7 to H6. our hero gives check with the queen on H4.

Slug sets the king on G6, watching every square. From F6, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to H7, while our hero's pawn takes G5, leaving G4 behind. Slug answers by moving the king from H7 to G8, and our hero slides the pawn across the board, from G5 to G6.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 45 s
Moves
87
How it ended
stalemate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
14 / 11
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 83% of the games on this floor.

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