Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on E4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the knight to B8.
From F3 to G4, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from C5 to C4. our hero advances the bishop from C1 to G5, while rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to E8; then our hero's king takes D2, leaving E1 behind.
Rat answers by moving the knight from B8 to D7, and right after that our hero slides the king across the board, from D2 to E3. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to H4, while rat's knight advances from D7 to F6. our hero advances the king from E3 to F3, and rat sets the knight on E4, watching every square.
A clean strike: our hero's king topples the knight on E4.
From the dark, Rat pushes the king to C8, and right after that our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from C8 to D8.
A clean strike: our hero's pawn topples the pawn on G6.
With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the pawn to A4, and rat's king advances from D8 to C7.
our hero advances the pawn from G6 to G7, while rat sets the king on B7, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to A7. A clean strike: our hero's queen topples the pawn on C4.
Rat answers by moving the king from A7 to B8. From C4 to C5, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to E5. A clean strike: our hero's queen topples the pawn on C6.
Rat's king advances from B8 to A7. our hero advances the queen from C6 to B5, and rat sets the king on A8, watching every square.
A clean strike: our hero's queen topples the pawn on E5.
From the dark, Rat pushes the king to B7, and right after that our hero's bishop takes E7, leaving G5 behind. Rat answers by moving the king from B7 to A8; then our hero slides the bishop across the board, from E7 to D6.
With dungeon cunning, Rat brings the king to A7. From C5, our hero's queen forces Rat to defend.
Rat's king advances from A7 to A8. our hero advances the bishop from D6 to C7, while rat sets the king on B7, watching every square.
our hero gives check with the queen on B6.
From the dark, Rat pushes the king to A8. Mate. our hero's queen on B8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 1 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.