Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from G3 to F4 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's pawn advances from G6 to G5. our hero advances the pawn from H2 to H3, and rat sets the pawn on A4, watching every square.

A clean strike: our hero's pawn topples the pawn on G4.

From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the knight from D7 to E5; then our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Rat brings the pawn to E6. From F4 to G5, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from C4 to C3. A clean strike: our hero's pawn topples the pawn on C3.

Rat sets the knight on G6, watching every square, and right after that without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the knight to H8; then our hero's pawn takes E4, leaving E3 behind.

Rat answers by moving the knight from H8 to F7, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the knight to H6.

With a steady hand, our hero brings the pawn to G5, while rat's knight advances from H6 to G4. our hero advances the pawn from G6 to G7, and rat sets the king on E7, watching every square.

Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the knight to E5, and right after that our hero's pawn takes G6, leaving G5 behind. Rat's knight reaches F3 and threatens our hero's king.

our hero slides the king across the board, from E1 to F2, while with dungeon cunning, Rat brings the knight to G5. With a steady hand, our hero brings the pawn to G7.

Rat gives check with the knight on H3.

our hero advances the king from F2 to G2. Rat's knight reaches F4 and threatens our hero's king.

From G3 to F4, our hero's pawn swallows Rat's knight.

From the dark, Rat pushes the pawn to C5; then our hero's pawn takes F5, leaving F4 behind. Rat answers by moving the pawn from E6 to E5.

Check: our hero tightens the net by bringing the queen to F8.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to F6, while rat's pawn advances from C5 to C4.

our hero advances the pawn from F6 to F7, and rat sets the pawn on C6, watching every square. Check: our hero tightens the net by bringing the queen to E8.

From the dark, Rat pushes the king to D6. Promotion: on F8, our hero turns a pawn into a queen.

Rat answers by moving the king from D6 to C7. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to B6. From G8 to C4, our hero's queen swallows Rat's pawn.

Rat's pawn advances from C6 to C5. By taking the pawn on C5, our hero drives Rat into check.

Rat sets the king on B7, watching every square. From E8 to E5, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to A8; then our hero's queen takes H2, leaving E5 behind. Rat answers by moving the king from A8 to B7, and right after that our hero slides the queen across the board, from C4 to F1.

With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the pawn to E5, while rat's king advances from A8 to B8.

Check: our hero tightens the net by bringing the pawn to E6.

Rat sets the king on A8, watching every square; then without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to B7.

Promotion: on E8, our hero turns a pawn into a queen.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 41 s
Moves
67
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 53% of the games on this floor.

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