Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero's bishop lands on A5 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
With dungeon cunning, Spider brings the knight to F2. From E1 to F2, our hero's king swallows Spider's knight.
Spider's pawn advances from C7 to C6. A clean strike: our hero's pawn topples the pawn on C3.
Spider sets the knight on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on D4. From the dark, Spider pushes the king to F7.
A clean strike: our hero's pawn topples the pawn on E5.
Spider answers by moving the king from F7 to E6, and right after that our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the knight to C5.
With a steady hand, our hero brings the pawn to E4, while spider's pawn advances from G6 to G5. From C1 to G5, our hero's bishop swallows Spider's pawn.
Spider sets the king on F7, watching every square; then without hurry or fear, our hero places the bishop on E3. From the dark, Spider pushes the knight to B3, and right after that our hero's pawn takes H4, leaving H2 behind.
Spider answers by moving the knight from B3 to A5; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Spider brings the king to G7.
With a steady hand, our hero brings the bishop to D2, and spider's king advances from G7 to F8. A clean strike: our hero's bishop topples the knight on A5.
Spider sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the pawn on H5. From the dark, Spider pushes the king to H6; then our hero's knight takes D4, leaving F3 behind.
Spider answers by moving the king from H6 to G7. From D4 to C6, our hero's knight swallows Spider's pawn.
With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the bishop to B4, while spider's king advances from G7 to H7.
From B4 to A3, our hero's bishop swallows Spider's pawn.
Spider sets the king on H8, watching every square. A clean strike: our hero's knight topples the pawn on E7.
From the dark, Spider pushes the king to G7, and right after that our hero's pawn takes C5, leaving C4 behind. Spider answers by moving the king from G7 to F7; then our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the pawn to C7, and spider's king advances from E6 to F7.
Promotion: on C8, our hero turns a pawn into a queen.
Spider sets the pawn on A5, watching every square, and right after that without hurry or fear, our hero places the queen on C6. From the dark, Spider pushes the pawn to A4.
Check: our hero tightens the net by bringing the queen to F6.
Spider answers by moving the king from F7 to E8, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Spider brings the king to D8.
With a steady hand, our hero brings the pawn to H7, while spider's king advances from D8 to C7. Promotion: on H8, our hero turns a pawn into a queen.
Spider sets the king on D7, watching every square. And it is checkmate: our hero ends the game on D6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 58 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 45% of the games on this floor.