Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on D7.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to E3.

Spider's knight advances from F6 to G4. our hero advances the pawn from H2 to H3, and right after that spider sets the knight on F2, watching every square.

Without hurry or fear, our hero places the pawn on B3. From the dark, Spider pushes the knight to G5. our hero claims the enemy pawn by landing on A4.

Spider answers by moving the knight from F2 to E4, and our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the knight to H7.

our hero claims the enemy pawn by landing on E5.

Spider's knight advances from H7 to F8. our hero advances the bishop from C1 to A3; then spider sets the knight on F2, watching every square.

our hero claims the enemy knight by landing on F2.

From the dark, Spider pushes the knight to D7. our hero captures the enemy pawn: the knight leaps from E5 to G6.

Spider answers by moving the king from E8 to F7. our hero gives check with the knight on E5.

With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the knight to C6; then spider's pawn advances from C3 to C2.

Check: our hero tightens the net by bringing the knight to D4.

Spider sets the king on F6, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to G6, while our hero's pawn takes E5, leaving E4 behind.

Spider answers by moving the king from G6 to F7. Check: our hero tightens the net by bringing the pawn to E6.

With dungeon cunning, Spider brings the king to G7. our hero claims the enemy knight by landing on D7.

Spider's king advances from G7 to F7. our hero's pawn crowns on D8 and becomes a queen.

Spider sets the king on G6, watching every square. our hero claims the enemy pawn by landing on C7.

On C1, Spider promotes and gains a reinforcing knight.

our hero captures the enemy knight: the queen leaps from C7 to C1.

Spider answers by moving the pawn from E7 to E5, while our hero slides the knight across the board, from D4 to E6. With dungeon cunning, Spider brings the king to F6.

With a steady hand, our hero brings the knight to C5; then spider's king advances from F6 to F7. our hero advances the king from F2 to E3, and right after that spider sets the pawn on A5, watching every square.

Without hurry or fear, our hero places the king on E4. our hero activates Backstab and silently removes a threat from Spider.

From the dark, Spider pushes the king to F8. Check: our hero tightens the net by bringing the knight to B7.

Spider answers by moving the king from F8 to F7. our hero captures the enemy pawn: the knight leaps from B7 to A5.

With dungeon cunning, Spider brings the king to G6. From C6, our hero's queen forces Spider to defend.

Spider's king advances from G6 to H7; then our hero advances the queen from C6 to D6. Spider sets the king on H8, watching every square.

our hero gives check with the queen on F8.

From the dark, Spider pushes the king to H7. our hero's knight takes C6, leaving A5 behind, while spider answers by moving the king from H7 to G6.

our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Spider brings the king to H7; then with a steady hand, our hero brings the pawn to A6.

Spider's king advances from H7 to G6, and right after that our hero advances the pawn from A6 to A7. Spider sets the king on H7, watching every square.

our hero's pawn crowns on A8 and becomes a queen.

From the dark, Spider pushes the king to G6. our hero's queen takes D8, leaving A8 behind, and spider answers by moving the king from G6 to H7.

From E7, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to G6. Check: our hero tightens the net by bringing the queen to D6.

Spider's king advances from G6 to H5. our hero gives check with the queen on E5.

Spider sets the king on H4, watching every square. From G3, our hero's pawn forces Spider to defend.

Spider's king falls on H3 and tears the pawn from our hero.

Check: our hero tightens the net by bringing the queen to H5.

Spider answers by moving the king from H3 to G2, and right after that our hero slides the queen across the board, from D6 to D1. Spider's king falls on G3 and tears the pawn from our hero.

From G5, our hero's queen forces Spider to defend.

Spider's king advances from G3 to H2. Check: our hero tightens the net by bringing the queen to G1.

Spider sets the king on H3, watching every square. And it is checkmate: our hero ends the game on H1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 42 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
15 / 2
First capture
move 0
Skills used
1

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 81% of the games on this floor.

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