Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
A cruel blow: Spider's pawn captures our hero's knight on D4.
Checkmate! our hero topples Spider and claims victory.
Loading…
The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
From the dark, Spider pushes the pawn to E6, and right after that our hero's knight takes H3, leaving G1 behind. Spider answers by moving the knight from E4 to D6; then our hero slides the knight across the board, from H3 to G5.
With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the pawn to H4, and spider's pawn advances from A6 to A5.
our hero advances the king from E1 to F2. Check from Spider: the knight plants itself on G4.
Without hurry or fear, our hero places the king on F3. From the dark, Spider pushes the knight to F6; then our hero's knight takes E4, leaving G5 behind.
Spider answers by moving the pawn from C7 to C6. From E4 to C3, our hero's knight swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to C4. With a steady hand, our hero brings the knight to E4, while spider's knight advances from F6 to H7.
our hero advances the knight from E4 to G5, and spider sets the king on D6, watching every square. A clean strike: our hero's knight topples the knight on H7.
From the dark, Spider pushes the pawn to A3, and right after that our hero's knight takes F6, leaving H7 behind. Spider answers by moving the pawn from A5 to A4.
Check: our hero tightens the net by bringing the knight to E4.
With dungeon cunning, Spider brings the king to D5. our hero gives check with the knight on C3.
Spider's king advances from D5 to D6. A clean strike: our hero's knight topples the pawn on A4.
Spider sets the knight on A5, watching every square, and right after that without hurry or fear, our hero places the knight on C3. From the dark, Spider pushes the king to E7; then our hero's pawn takes E4, leaving E3 behind.
Spider answers by moving the knight from A5 to C4, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Spider brings the knight to A5.
With a steady hand, our hero brings the pawn to H5, while spider's king advances from E7 to F7. By taking the pawn on G6, our hero drives Spider into check.
Spider sets the king on G7, watching every square; then without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the knight to C4, and right after that our hero's king takes G4, leaving F3 behind.
Spider answers by moving the pawn from C6 to C5; then our hero slides the king across the board, from G4 to H5. With dungeon cunning, Spider brings the knight to A5.
With a steady hand, our hero brings the pawn to E3, and spider's king advances from G7 to G8. our hero advances the king from H5 to H6, while spider sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Spider pushes the pawn to A2.
A clean strike: our hero's knight topples the pawn on A2.
Spider answers by moving the knight from A5 to C6, and right after that our hero slides the knight across the board, from A2 to C3. With dungeon cunning, Spider brings the knight to D8.
With a steady hand, our hero brings the knight to B5, while spider's knight advances from D8 to B7. our hero advances the knight from B5 to C7, and spider sets the knight on C5, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Spider pushes the knight to A4. From C7 to E6, our hero's knight swallows Spider's pawn.
Spider answers by moving the knight from A4 to B2; then our hero slides the knight across the board, from E6 to D4. Spider advances to D4 and claims our knight.
From E3 to D4, our hero's pawn swallows Spider's pawn.
Spider's knight advances from B2 to D3. our hero advances the pawn from E4 to E5, while spider sets the knight on B4, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Spider pushes the pawn to C3; then our hero's pawn takes E7, leaving E6 behind.
Spider answers by moving the knight from B4 to D5. And it is checkmate: our hero ends the game on E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 7 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 71% of the games on this floor.