Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero answers with fury: the rook leaps from A1 to F1 and captures the enemy queen.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on C3.

Spider captures the pawn on F2 and puts our hero in check.

our hero slides the king across the board, from E1 to D1. Spider captures the pawn on C3 and puts our hero in check.

With a steady hand, our hero brings the king to C2, while spider's knight advances from F6 to G8. From C2 to C3, our hero's king swallows Spider's knight.

Spider's pawn crowns on F1 and a hostile queen is born.

Without hurry or fear, our hero places the bishop on B2. From the dark, Spider pushes the pawn to A5. From A1 to F1, our hero's rook swallows Spider's queen.

Spider answers by moving the knight from G8 to F6; then our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the knight to D7.

From F3 to E5, our hero's knight swallows Spider's pawn.

Spider moves the knight from D7 to E5 and topples our hero's knight.

our hero advances the king from C3 to C2, while spider sets the king on D7, watching every square. From B2 to E5, our hero's bishop swallows Spider's knight.

From the dark, Spider pushes the pawn to C6; then our hero's bishop takes B8, leaving E5 behind. Spider answers by moving the king from D7 to D8.

our hero gives check with the rook on F8.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the pawn to H4, while spider's pawn advances from A4 to A3.

our hero advances the pawn from H4 to H5, and spider sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Spider pushes the king to E7, and right after that our hero's rook takes H8, leaving F8 behind. Spider answers by moving the king from E7 to F7; then our hero slides the rook across the board, from H8 to C8.

With dungeon cunning, Spider brings the pawn to A4. With a steady hand, our hero brings the pawn to H7, and spider's pawn advances from E5 to E4.

Promotion: on H8, our hero turns a pawn into a queen.

Spider sets the king on E6, watching every square. By taking the pawn on C6, our hero drives Spider into check.

From the dark, Spider pushes the king to D5. our hero gives check with the queen on D8.

Spider advances to C6 and claims our rook.

From E8, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to C5. A clean strike: our hero's queen topples the pawn on E4.

Spider's king advances from C5 to B5. our hero advances the pawn from G2 to G4, and spider sets the king on C5, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the king to B5, and right after that our hero's pawn takes G6, leaving G5 behind.

Spider answers by moving the king from B5 to A6; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Spider brings the king to A5.

Promotion: on G8, our hero turns a pawn into a queen.

Spider's king advances from A5 to B5. our hero advances the queen from G8 to G3, while spider sets the king on B6, watching every square.

From G3 to A3, our hero's queen swallows Spider's pawn.

From the dark, Spider pushes the king to A6. By taking the pawn on A4, our hero drives Spider into check.

Spider answers by moving the king from A6 to B6, and right after that our hero slides the queen across the board, from A3 to C3. With dungeon cunning, Spider brings the king to B7.

our hero gives check with the queen on B4.

Spider's king advances from B7 to C8. From F8, our hero's queen forces Spider to defend.

Spider sets the king on B7, watching every square. Check: our hero tightens the net by bringing the queen to B4.

From the dark, Spider pushes the king to A6. And it is checkmate: our hero ends the game on D6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 19 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
21 / 10
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 65% of the games on this floor.

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