Battle chronicle
In the depths of Sewers, our hero faces Spider.
Spider moves its king from D7 to C8 and topples our hero's queen!
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
From F2 to E3, our hero's pawn swallows Spider's pawn.
From the dark, Spider pushes the pawn to C6; then our hero's knight takes F3, leaving G1 behind. Spider answers by moving the pawn from A6 to A5.
From F3 to E5, our hero's knight swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to D5. A clean strike: our hero's knight topples the pawn on C6.
Spider's pawn advances from E7 to E6. From C6 to A5, our hero's knight swallows Spider's pawn.
Spider sets the pawn on E5, watching every square; then without hurry or fear, our hero places the knight on C6. From the dark, Spider pushes the knight to E7.
From C6 to E5, our hero's knight swallows Spider's pawn.
Spider answers by moving the knight from E4 to D6; then our hero slides the knight across the board, from E5 to F3. With dungeon cunning, Spider brings the knight to E4.
With a steady hand, our hero brings the knight to E5, and spider's pawn advances from G6 to G5. our hero advances the king from E1 to F1, while spider sets the knight on F5, watching every square.
Without hurry or fear, our hero places the king on E1. From the dark, Spider pushes the knight to H6; then our hero's king takes D1, leaving E1 behind.
Spider answers by moving the pawn from A4 to A3, and right after that our hero slides the king across the board, from D1 to C1. With dungeon cunning, Spider brings the knight to F7.
With a steady hand, our hero brings the king to B1. Spider's pawn reaches A2 and threatens our hero's king.
From B1 to A2, our hero's king swallows Spider's pawn.
Spider sets the king on D8, watching every square; then without hurry or fear, our hero places the king on B3. From the dark, Spider pushes the king to E8, and right after that our hero's king takes C4, leaving B3 behind.
Spider answers by moving the knight from E4 to F6. A clean strike: our hero's king topples the pawn on C3.
Check from Spider: the knight plants itself on D5.
With a steady hand, our hero brings the king to D2, and spider's knight advances from F7 to D6. our hero advances the pawn from C2 to C4, while spider sets the knight on F6, watching every square.
Without hurry or fear, our hero places the pawn on C5. Check from Spider: the knight plants itself on E4.
our hero's king takes D1, leaving D2 behind. Spider answers by moving the knight from F6 to H7, and right after that our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Spider brings the knight to F8. With a steady hand, our hero brings the pawn to C7, while spider's knight advances from E4 to D6.
our hero advances the king from D1 to E1, and spider sets the knight on E6, watching every square. Without hurry or fear, our hero places the king on D1.
From the dark, Spider pushes the knight to C8, and right after that our hero's pawn takes E4, leaving E3 behind. Spider answers by moving the knight from C8 to D6; then our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Spider brings the king to E7. Check: our hero tightens the net by bringing the knight to G6.
Spider's king advances from E7 to D7. Promotion: on C8, our hero turns a pawn into a queen.
Spider advances to C8 and claims our queen.
Without hurry or fear, our hero places the knight on H8. From the dark, Spider pushes the king to D7; then our hero's pawn takes E5, leaving E4 behind.
Spider answers by moving the knight from D6 to E8, and right after that our hero slides the knight across the board, from H8 to F7. With dungeon cunning, Spider brings the knight to D8.
A clean strike: our hero's knight topples the pawn on G5.
Spider's knight advances from D8 to F7. From G5 to F7, our hero's knight swallows Spider's knight.
Spider sets the king on E7, watching every square; then without hurry or fear, our hero places the knight on G5. From the dark, Spider pushes the king to D8, and right after that our hero's knight takes H7, leaving G5 behind.
Spider answers by moving the king from D8 to E7; then our hero slides the knight across the board, from H7 to G5. With dungeon cunning, Spider brings the knight to C7.
With a steady hand, our hero brings the knight to H7, and spider's king advances from E7 to F7. From G5, our hero's knight forces Spider to defend.
Spider sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the knight to E8; then our hero's knight takes H7, leaving G5 behind.
Spider answers by moving the king from E7 to E6. From G5, our hero's knight forces Spider to defend.
Spider moves the king from E6 to E5 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to E4, while spider's king advances from E5 to F6. our hero advances the knight from G5 to F3, and spider sets the king on E6, watching every square.
From G5, our hero's knight forces Spider to defend.
From the dark, Spider pushes the king to F6, and right after that our hero's knight takes F3, leaving G5 behind. Spider answers by moving the king from F6 to G6.
our hero gives check with the knight on H4.
With dungeon cunning, Spider brings the king to H5. With a steady hand, our hero brings the knight to F5, and spider's knight advances from E8 to D6.
A clean strike: our hero's knight topples the knight on D6.
Spider sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the knight on C4. From the dark, Spider pushes the king to G7; then our hero's pawn takes E5, leaving E4 behind.
Spider answers by moving the king from G7 to H7, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the king to H8.
With a steady hand, our hero brings the knight to B6, while spider's king advances from H8 to G7. our hero advances the knight from B6 to C8, and spider sets the king on F6, watching every square.
Without hurry or fear, our hero places the knight on D6. From the dark, Spider pushes the king to G6, and right after that our hero's pawn takes E7, leaving E6 behind.
Spider answers by moving the king from G6 to G5. Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the king to H4. Check: our hero tightens the net by bringing the queen to H8.
Spider's king advances from H4 to G3. our hero gives check with the knight on E4.
Spider sets the king on G4, watching every square. From G8, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to H3; then our hero's queen takes G7, leaving G8 behind. Spider answers by moving the king from H3 to H4.
our hero gives check with the queen on F6.
With dungeon cunning, Spider brings the king to H5. From G3, our hero's knight forces Spider to defend.
Spider's king advances from H5 to G4. our hero advances the knight from G3 to E4, and spider sets the king on H3, watching every square.
Without hurry or fear, our hero places the queen on F4. From the dark, Spider pushes the king to G2, and right after that our hero's knight takes D2, leaving E4 behind.
Spider answers by moving the king from G2 to H1. Check: our hero tightens the net by bringing the queen to F3.
With dungeon cunning, Spider brings the king to G1. With a steady hand, our hero brings the knight to E4, and spider's king advances from G1 to H2.
From F2, our hero's queen forces Spider to defend.
Spider sets the king on H1, watching every square. our hero delivers the final mate from G3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 40 s
- Moves
- 141
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 14 / 10
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (141 moves) lasted longer than 99% of the games on this floor.