Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on F2.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
Spider sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the pawn on F4. Spider moves the pawn from E5 to F4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on F4.
Spider answers by moving the pawn from C7 to C5, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Spider brings the pawn to C4.
With a steady hand, our hero brings the pawn to F5, while spider's knight advances from E4 to F2. By taking the pawn on G6, our hero drives Spider into check.
Spider moves the king from F7 to G6 and topples our hero's pawn.
A clean strike: our hero's king topples the knight on F2.
Spider captures the pawn on G4 and puts our hero in check.
our hero's king takes E1, leaving F2 behind. Spider answers by moving the knight from G4 to F2.
A clean strike: our hero's king topples the knight on F2.
With dungeon cunning, Spider brings the pawn to E6. With a steady hand, our hero brings the king to E1, and spider's king advances from G6 to F5.
our hero advances the bishop from C1 to E3. Spider advances to B2 and claims our pawn.
Without hurry or fear, our hero places the bishop on C1. From the dark, Spider pushes the king to E5.
By taking the pawn on B2, our hero drives Spider into check.
Spider answers by moving the king from E5 to D5, and right after that our hero slides the bishop across the board, from B2 to A3. With dungeon cunning, Spider brings the king to E4.
With a steady hand, our hero brings the pawn to H4, while spider's king advances from E4 to F5. our hero advances the bishop from A3 to F8, and spider sets the king on G6, watching every square.
Without hurry or fear, our hero places the bishop on E7. From the dark, Spider pushes the king to F7, and right after that our hero's bishop takes G5, leaving E7 behind.
Spider answers by moving the king from F7 to G8; then our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Spider brings the king to G7.
From H6, our hero's pawn forces Spider to defend.
Spider's king advances from G7 to H8. Check: our hero tightens the net by bringing the bishop to F6.
Spider sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the bishop on G5. From the dark, Spider pushes the king to H8; then our hero's pawn takes E4, leaving E2 behind.
Spider answers by moving the pawn from E6 to E5, and right after that our hero slides the king across the board, from E1 to D2. With dungeon cunning, Spider brings the king to H7.
With a steady hand, our hero brings the pawn to C3, while spider's king advances from H7 to H8. our hero advances the king from D2 to E3, and spider sets the pawn on A5, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Spider pushes the king to G8, and right after that our hero's king takes C2, leaving D2 behind.
Spider answers by moving the king from G8 to H7; then our hero slides the king across the board, from C2 to B2. With dungeon cunning, Spider brings the king to G8.
With a steady hand, our hero brings the king to A3, and spider's king advances from G8 to F7. A clean strike: our hero's king topples the pawn on A4.
Spider sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the pawn on H7. From the dark, Spider pushes the king to E8.
Promotion: on H8, our hero turns a pawn into a queen.
Spider answers by moving the king from E8 to F7, and right after that our hero slides the bishop across the board, from G5 to H4. With dungeon cunning, Spider brings the king to G6.
With a steady hand, our hero brings the bishop to E1, while spider's king advances from G6 to G5. From A4 to A5, our hero's king swallows Spider's pawn.
Spider sets the king on G6, watching every square; then without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the king to F7.
From B4 to C4, our hero's king swallows Spider's pawn.
Spider answers by moving the king from F7 to E7; then our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Spider brings the king to D6.
With a steady hand, our hero brings the king to D3, and spider's king advances from D6 to E7. our hero advances the king from D3 to C4, while spider sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on D5. From the dark, Spider pushes the king to G6; then our hero's pawn takes A5, leaving A4 behind.
Spider answers by moving the king from G6 to F7. From D5 to E5, our hero's king swallows Spider's pawn.
With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the pawn to A6, while spider's king advances from E7 to F7.
our hero advances the pawn from A6 to A7, and spider sets the king on E7, watching every square. Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Spider pushes the king to F7. our hero delivers the final mate from H7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 1 s
- Moves
- 95
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 14 / 4
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 89% of the games on this floor.