Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero answers with fury: the bishop leaps from B2 to A1 and captures the enemy queen.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
From C1 to E3, our hero's bishop swallows Spider's knight.
Spider answers by moving the pawn from F6 to F5; then our hero slides the bishop across the board, from E3 to D2. With dungeon cunning, Spider brings the pawn to A3.
From D2 to C3, our hero's bishop swallows Spider's pawn.
Spider's knight advances from E4 to G5. A clean strike: our hero's bishop topples the pawn on E5.
Spider gives check with the knight on F3.
Without hurry or fear, our hero places the king on F2. From the dark, Spider pushes the knight to D2; then our hero's bishop takes F4, leaving E5 behind.
Spider answers by moving the knight from D2 to B1, and right after that our hero slides the bishop across the board, from F4 to E3. With dungeon cunning, Spider brings the pawn to F4.
A clean strike: our hero's bishop topples the pawn on F4.
Spider's king advances from E8 to D8. our hero advances the king from F2 to G3, and spider sets the knight on D2, watching every square.
A clean strike: our hero's bishop topples the knight on D2.
From the dark, Spider pushes the king to D7, and right after that our hero's bishop takes E3, leaving D2 behind. Spider answers by moving the pawn from E7 to E5; then our hero slides the king across the board, from G3 to F2.
With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the bishop to D2, and spider's pawn advances from A5 to A4.
our hero advances the bishop from D2 to C1, while spider sets the king on C7, watching every square. From C1 to A3, our hero's bishop swallows Spider's pawn.
From the dark, Spider pushes the pawn to E4; then our hero's bishop takes C1, leaving A3 behind. Spider answers by moving the king from C7 to B7, and right after that our hero slides the bishop across the board, from C1 to H6.
With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the bishop to F4, while spider's king advances from C6 to D5.
our hero advances the bishop from F4 to E3, and spider sets the king on C4, watching every square. Without hurry or fear, our hero places the bishop on D2.
From the dark, Spider pushes the pawn to A3, and right after that our hero's bishop takes C1, leaving D2 behind. Spider answers by moving the pawn from A3 to A2; then our hero slides the bishop across the board, from C1 to B2.
With dungeon cunning, Spider brings the king to C5. With a steady hand, our hero brings the king to G2. Spider's pawn crowns on A1 and a hostile queen is born.
A clean strike: our hero's bishop topples the queen on A1.
Spider sets the king on C6, watching every square, and right after that without hurry or fear, our hero places the bishop on E5. From the dark, Spider pushes the king to D7; then our hero's bishop takes F6, leaving E5 behind.
Spider answers by moving the king from D7 to E8, and right after that our hero slides the bishop across the board, from F6 to E7. Spider moves the king from E8 to E7 and topples our hero's bishop.
With a steady hand, our hero brings the king to G3, while spider's king advances from E7 to F7. our hero advances the king from G3 to F4, and spider sets the king on E7, watching every square.
A clean strike: our hero's king topples the pawn on E4.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 13 s
- Moves
- 59
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 20 / 3
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 48% of the games on this floor.