Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on E2.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero slides the knight across the board, from G1 to F3, and right after that with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the knight to D2; then rat's pawn advances from A5 to A4.

our hero claims the enemy pawn by landing on C4.

Rat sets the pawn on G5, watching every square. our hero captures the enemy pawn: the knight leaps from C4 to A3.

From the dark, Rat pushes the pawn to D5, while our hero's knight takes C2, leaving A3 behind. Rat answers by moving the pawn from A4 to A3.

our hero captures the enemy pawn: the knight leaps from C2 to A3.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the knight to C2, and right after that rat's knight advances from C6 to E5.

our hero advances the knight from C2 to D4; then rat sets the king on G7, watching every square. Check: our hero tightens the net by bringing the knight to E6.

From the dark, Rat pushes the king to H6. our hero captures the enemy pawn: the knight leaps from E6 to C7.

Check from Rat: the knight plants itself on F3.

our hero slides the king across the board, from E1 to F2, and right after that with dungeon cunning, Rat brings the knight to D4. our hero captures the enemy pawn: the knight leaps from C7 to D5.

Rat's knight advances from D4 to E2. our hero claims the enemy knight by landing on E2.

Rat sets the pawn on E6, watching every square, and without hurry or fear, our hero places the knight on E7. From the dark, Rat pushes the king to H7, while our hero's king takes F3, leaving E2 behind.

Rat answers by moving the king from H7 to H8, and our hero slides the king across the board, from F3 to G4. With dungeon cunning, Rat brings the king to G7.

our hero claims the enemy pawn by landing on G5.

Rat's king advances from G7 to F8. Check: our hero tightens the net by bringing the knight to G6.

Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the pawn to E5.

our hero captures the enemy pawn: the king leaps from F6 to E5.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
58 s
Moves
39
How it ended
draw
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 18% of the games on this floor.

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