Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on E5.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to C4; then our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from F2 to F4.
With dungeon cunning, Rat brings the knight to D4. With a steady hand, our hero brings the pawn to E3. Rat captures the pawn on C2 and puts our hero in check.
our hero advances the king from E1 to D1. Rat moves the knight from C2 to A3 and topples our hero's pawn.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to E5. From F4 to E5, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from A3 to B5; then our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to H5, and rat's pawn advances from D7 to D5. A clean strike: our hero's pawn topples the pawn on G6.
Rat sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the pawn to A4; then our hero's king takes F3, leaving E2 behind.
Rat answers by moving the king from F8 to G7, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the king to F4, while rat's king advances from F8 to G7. our hero advances the pawn from E6 to E7, and rat sets the knight on D6, watching every square.
Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the pawn to D4. From E5 to D4, our hero's king swallows Rat's pawn.
Rat moves the king from G7 to G6 and topples our hero's pawn.
our hero slides the king across the board, from D4 to D5, while with dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to G5, and rat's king advances from G7 to G6.
our hero advances the pawn from E3 to E4, while rat sets the knight on F7, watching every square. Promotion: on E8, our hero turns a pawn into a queen.
Rat's pawn reaches C6 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on C6.
Rat answers by moving the king from G6 to G7, and right after that our hero slides the pawn across the board, from E4 to E5. Rat captures the pawn on E5 and puts our hero in check.
By taking the knight on E5, our hero drives Rat into check.
Rat's king advances from G7 to H7. our hero advances the queen from E5 to E6, and rat sets the king on H8, watching every square.
From F6, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the pawn from C4 to C3.
our hero gives check with the queen on F7.
With dungeon cunning, Rat brings the king to H8. From G7, our hero's pawn forces Rat to defend.
Rat's king advances from H8 to H7. Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the king on H6, watching every square. And it is checkmate: our hero ends the game on G6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 21 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 4
- Material captured (hero / opponent)
- 8 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.