Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on D7.
Rat falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes C3, leaving C2 behind.
Rat answers by moving the knight from B6 to C8; then our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to D3. Rat moves the pawn from C4 to D3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D3.
Rat sets the pawn on E6, watching every square, and right after that without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to G7; then our hero's king takes E3, leaving E2 behind.
Rat answers by moving the king from G7 to F7, and right after that our hero slides the king across the board, from E3 to F4. With dungeon cunning, Rat brings the knight to E7.
A clean strike: our hero's king topples the pawn on G4.
Rat's pawn advances from G6 to G5. From G4 to G5, our hero's king swallows Rat's pawn.
Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the king on F6. Rat's knight reaches D5 and threatens our hero's king.
From F6 to E6, our hero's king swallows Rat's pawn.
Rat answers by moving the knight from D5 to B6; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the knight to D7.
From E6 to D7, our hero's king swallows Rat's knight.
Rat's king advances from F8 to F7. A clean strike: our hero's king topples the pawn on C7.
Rat sets the king on E8, watching every square. From C7 to C6, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to F8; then our hero's king takes B5, leaving C6 behind. Rat answers by moving the king from F8 to F7, and right after that our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to C6, while rat's king advances from G6 to H5.
our hero advances the pawn from C6 to C7, and rat sets the king on G5, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G6, and right after that our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the king from G6 to G7; then our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the queen to C5, and rat's king advances from G6 to G7.
our hero advances the queen from C5 to F5, while rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the king to G7. our hero gives check with the queen on F7.
Rat answers by moving the king from G7 to H8. From G7, our hero's pawn forces Rat to defend.
With dungeon cunning, Rat brings the king to H7. Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from H7 to H6. And it is checkmate: our hero ends the game on H7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 14 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.