Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's king lands on D4 and defeats Rat's queen!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the pawn to A2, and our hero's king takes C2, leaving D2 behind.

Rat answers by moving the knight from C6 to B8, while our hero slides the king across the board, from C2 to B2. With dungeon cunning, Rat brings the pawn to G5.

our hero captures the enemy pawn: the king leaps from B2 to A2.

Rat's pawn advances from E7 to E6. our hero advances the king from A2 to A3, and right after that rat sets the pawn on G4, watching every square.

Without hurry or fear, our hero places the king on B3. Rat gives check with the pawn on A4.

our hero claims the enemy pawn by landing on A4.

Rat answers by moving the knight from B8 to A6, and our hero slides the king across the board, from A4 to B3. With dungeon cunning, Rat brings the pawn to G3.

With a steady hand, our hero brings the king to C2, and right after that rat's pawn advances from D7 to D5. our hero advances the king from C2 to D2; then rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to E5, and our hero's king takes F3, leaving E2 behind.

Rat gives check with the pawn on E4.

our hero claims the enemy pawn by landing on G3.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to F4; then rat's pawn advances from C5 to C4.

our hero advances the king from F4 to E5, and right after that rat sets the knight on C5, watching every square. our hero captures the enemy pawn: the king leaps from E5 to D5.

From the dark, Rat pushes the pawn to E3. our hero claims the enemy knight by landing on C5.

Rat answers by moving the pawn from C4 to C3, and our hero slides the king across the board, from C5 to C4. With dungeon cunning, Rat brings the pawn to C2.

With a steady hand, our hero brings the king to C3. On C1, Rat promotes and gains a reinforcing queen.

our hero advances the king from C3 to D3; then rat sets the pawn on C6, watching every square. Without hurry or fear, our hero places the king on E2.

Rat gives check with the queen on C2.

our hero captures the enemy pawn: the king leaps from E2 to E3.

Rat's queen reaches C5 and threatens our hero's king.

our hero slides the king across the board, from E3 to D3, and right after that with dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to E4; then rat's queen advances from C5 to A3.

our hero advances the king from E4 to E5. Rat's queen reaches B2 and threatens our hero's king.

Without hurry or fear, our hero places the king on E4. Check from Rat: the queen plants itself on B4.

our hero's king takes D3, leaving E4 behind. Rat gives check with the queen on B5.

our hero slides the king across the board, from D3 to D4. Rat's queen reaches B4 and threatens our hero's king.

With a steady hand, our hero brings the king to D3. Check from Rat: the queen plants itself on D4.

our hero captures the enemy queen: the king leaps from D3 to D4.

Rat gives check with the pawn on C5.

Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to D8. our hero captures the enemy pawn: the king leaps from C4 to C5.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 8 s
Moves
63
How it ended
draw
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
18 / 0
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

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