Battle chronicle

In the depths of Sewers, our hero faces Spider.

With an adventurer's precision, our hero takes the rival knight on F6.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

From D2 to C3, our hero's pawn swallows Spider's pawn.

Spider moves the knight from E4 to C3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the knight on C3.

Spider's pawn advances from A4 to A3. From C1 to A3, our hero's bishop swallows Spider's pawn.

Spider sets the pawn on E2, watching every square. A clean strike: our hero's king topples the pawn on E2.

From the dark, Spider pushes the pawn to A5, and right after that our hero's pawn takes C4, leaving C3 behind. Spider answers by moving the king from E8 to D8; then our hero slides the bishop across the board, from A3 to B2.

With dungeon cunning, Spider brings the knight to G8. From B2 to E5, our hero's bishop swallows Spider's pawn.

Spider's pawn advances from C7 to C5. our hero advances the bishop from E5 to G7, while spider sets the knight on F6, watching every square.

From G7 to F6, our hero's bishop swallows Spider's knight.

Spider moves the pawn from E7 to F6 and topples our hero's bishop.

our hero's pawn takes C3, leaving C2 behind. Spider answers by moving the king from D8 to E8, and right after that our hero slides the pawn across the board, from A2 to A4.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the king to E3, while spider's king advances from D7 to D8.

our hero advances the king from E3 to E4, and spider sets the king on E8, watching every square. Without hurry or fear, our hero places the king on D5.

From the dark, Spider pushes the king to E7. From D5 to C5, our hero's king swallows Spider's pawn.

Spider answers by moving the pawn from F6 to F5; then our hero slides the king across the board, from C5 to D4. With dungeon cunning, Spider brings the pawn to F4.

With a steady hand, our hero brings the king to E4, and spider's king advances from E7 to F8. our hero advances the pawn from C4 to C5, while spider sets the pawn on F3, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Spider pushes the king to E8; then our hero's pawn takes C7, leaving C6 behind.

Spider answers by moving the king from E8 to D7, and right after that our hero slides the king across the board, from E4 to D5. With dungeon cunning, Spider brings the pawn to G5.

With a steady hand, our hero brings the king to C5, while spider's king advances from D7 to E6. Promotion: on C8, our hero turns a pawn into a queen.

Spider sets the king on F7, watching every square; then without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the pawn to G4, and right after that our hero's king takes D4, leaving C5 behind.

Spider answers by moving the pawn from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.

With dungeon cunning, Spider brings the king to G7. With a steady hand, our hero brings the pawn to C5, and spider's king advances from G7 to F6.

our hero advances the pawn from C5 to C6, while spider sets the king on G7, watching every square. From D7, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to H8; then our hero's pawn takes C7, leaving C6 behind. Spider answers by moving the king from H8 to G8.

And it is checkmate: our hero ends the game on C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 12 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
12 / 4
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 959 finished games (413 wins, 153 losses, 393 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 52% of the games on this floor.

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