Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero's rook lands on B8 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to E3.
Spider's pawn advances from E7 to E6. our hero claims the enemy pawn by landing on A4.
Spider sets the knight on C5, watching every square. our hero captures the enemy pawn: the rook leaps from A4 to A6.
From the dark, Spider pushes the pawn to E4, while our hero's rook takes A5, leaving A6 behind. Spider answers by moving the knight from C5 to D7, and our hero slides the rook across the board, from A5 to F5.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the rook to F1, and right after that spider's king advances from F7 to G6.
our hero advances the knight from G1 to E2; then spider sets the king on H5, watching every square. our hero claims the enemy pawn by landing on C3.
From the dark, Spider pushes the knight to D5. our hero captures the enemy pawn: the knight leaps from C3 to E4.
Spider answers by moving the knight from D7 to B8, while our hero slides the rook across the board, from F1 to F8. With dungeon cunning, Spider brings the knight to E7.
our hero captures the enemy knight: the rook leaps from F8 to B8.
Spider's king advances from H5 to G6. our hero advances the rook from B8 to B7. our hero activates Backstab and silently removes a threat from Spider.
Spider sets the knight on C6, watching every square. Without hurry or fear, our hero places the rook on C7, while from the dark, Spider pushes the king to F5.
our hero claims the enemy knight by landing on C6.
Spider answers by moving the king from F5 to G6. our hero captures the pawn on E6 and leaves Spider in check.
With dungeon cunning, Spider brings the king to F5, and right after that with a steady hand, our hero brings the rook to E7. Spider's king advances from F5 to G4; then our hero advances the knight from E4 to D2.
Spider sets the king on G3, watching every square. Without hurry or fear, our hero places the king on F1, and from the dark, Spider pushes the king to G4.
our hero's pawn takes E4, leaving E3 behind, while spider answers by moving the king from G4 to G5. our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Spider brings the king to F4; then with a steady hand, our hero brings the pawn to E6. Spider's king advances from F4 to G3.
Check: our hero tightens the net by bringing the rook to G7.
Spider sets the king on H4, watching every square. Without hurry or fear, our hero places the pawn on E7, while from the dark, Spider pushes the king to H5.
our hero's pawn crowns on E8 and becomes a queen.
Spider answers by moving the king from H5 to H6. our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 47 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 0
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 959 finished games (413 wins, 153 losses, 393 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 34% of the games on this floor.