Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the king leaps from D2 to E2 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Slug answers by moving the king from E8 to D8. Check: our hero tightens the net by bringing the bishop to G5.
With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the bishop to E3; then slug's king advances from E8 to D8.
our hero advances the pawn from F2 to F3. Slug's pawn falls on F3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G2 to F3.
From the dark, Slug pushes the king to D7, while our hero's knight takes E2, leaving G1 behind. Slug answers by moving the bishop from B3 to C4, and our hero slides the knight across the board, from E2 to F4.
With dungeon cunning, Slug brings the bishop to A2. With a steady hand, our hero brings the king to D1, and right after that slug's bishop advances from A2 to C4.
our hero advances the king from D1 to C2; then slug sets the bishop on E2, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Slug pushes the pawn to C4. our hero captures the enemy bishop: the king leaps from D2 to E2.
Slug answers by moving the king from D7 to C7, while our hero slides the pawn across the board, from B2 to B4. Slug's pawn falls on B3 and tears the pawn from our hero.
With a steady hand, our hero brings the king to D2; then slug's pawn advances from B3 to B2. our hero advances the king from D2 to C2, and right after that slug sets the pawn on F5, watching every square.
our hero captures the enemy pawn: the king leaps from C2 to B2.
From the dark, Slug pushes the king to B7, while our hero's bishop takes F2, leaving E3 behind. Slug answers by moving the king from B7 to C7, and our hero slides the bishop across the board, from F2 to H4.
With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the bishop to G5, and right after that slug's king advances from B7 to C7.
our hero advances the bishop from G5 to E7; then slug sets the king on C8, watching every square. our hero claims the enemy pawn by landing on D6.
From the dark, Slug pushes the pawn to B4. our hero captures the enemy pawn: the bishop leaps from D6 to B4.
Slug answers by moving the king from C8 to B7, while our hero slides the bishop across the board, from B4 to C5. With dungeon cunning, Slug brings the king to C7.
Check: our hero tightens the net by bringing the knight to D5.
Slug's king advances from C7 to B8. our hero claims the enemy pawn by landing on B6.
Slug sets the king on A7, watching every square, and without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the pawn to F4, while our hero's king takes C3, leaving B2 behind.
Slug answers by moving the king from A7 to B8, and our hero slides the king across the board, from C3 to D4. With dungeon cunning, Slug brings the king to B7.
With a steady hand, our hero brings the king to E4, and right after that slug's king advances from B7 to C7. our hero captures the enemy pawn: the king leaps from E4 to F4.
Slug sets the king on D8, watching every square, while without hurry or fear, our hero places the king on G4. From the dark, Slug pushes the king to E8, and our hero's pawn takes F4, leaving F3 behind.
Slug answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Slug brings the king to F6.
With a steady hand, our hero brings the bishop to B4; then slug's king advances from F6 to F7. our hero advances the pawn from C4 to C5, and right after that slug sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on G5. From the dark, Slug pushes the king to H7, while our hero's pawn takes F6, leaving F5 behind.
Slug answers by moving the king from H7 to H8, and our hero slides the king across the board, from G5 to G6. With dungeon cunning, Slug brings the king to G8.
Check: our hero tightens the net by bringing the pawn to F7.
Slug's king advances from G8 to H8. And it is checkmate: our hero ends the game on C3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 53 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 73% of the games on this floor.