Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival knight on G3.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero captures the enemy knight: the pawn leaps from H2 to G3.

With dungeon cunning, Slug brings the bishop to C7. With a steady hand, our hero brings the king to E2, and right after that slug's pawn advances from C3 to C2.

our hero advances the king from E2 to D2. Slug's bishop reaches A5 and threatens our hero's king.

our hero claims the enemy pawn by landing on C2.

From the dark, Slug pushes the bishop to D2. our hero captures the enemy bishop: the king leaps from C2 to D2.

Slug answers by moving the pawn from D7 to D6, while our hero slides the king across the board, from D2 to C3. With dungeon cunning, Slug brings the pawn to E4.

With a steady hand, our hero brings the king to D4; then slug's pawn advances from E4 to E3. our hero claims the enemy pawn by landing on E3.

Slug sets the king on F7, watching every square, and without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the king to G7.

our hero claims the enemy pawn by landing on G4.

Slug answers by moving the pawn from D6 to D5, and our hero slides the king across the board, from G4 to F4. With dungeon cunning, Slug brings the king to F7.

With a steady hand, our hero brings the king to E3, and right after that slug's king advances from F7 to G7. our hero advances the king from E3 to D4; then slug sets the king on G8, watching every square.

Without hurry or fear, our hero places the king on C5. From the dark, Slug pushes the king to H8, and our hero's king takes C6, leaving C5 behind.

Slug answers by moving the king from H8 to G7, while our hero slides the king across the board, from C6 to D7. With dungeon cunning, Slug brings the pawn to E5.

our hero captures the enemy pawn: the king leaps from D7 to E7.

Slug's king advances from G7 to G8. our hero advances the king from E7 to E6, and right after that slug sets the pawn on H5, watching every square.

our hero captures the enemy pawn: the king leaps from E6 to E5.

From the dark, Slug pushes the king to F7. our hero claims the enemy pawn by landing on D5.

Slug answers by moving the king from F7 to G7, and our hero slides the king across the board, from D5 to E4. With dungeon cunning, Slug brings the king to F6.

With a steady hand, our hero brings the king to F4, and right after that slug's king advances from F6 to G7. our hero advances the king from F4 to G5; then slug sets the pawn on H4, watching every square.

our hero claims the enemy pawn by landing on H4.

From the dark, Slug pushes the king to H6, and our hero's pawn takes G4, leaving G3 behind. Slug answers by moving the king from H6 to G6, while our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Slug brings the king to F6. Check: our hero tightens the net by bringing the pawn to G5.

Slug's king advances from F6 to G6. our hero advances the pawn from G3 to G4, and right after that slug sets the king on G7, watching every square.

Without hurry or fear, our hero places the king on H5. From the dark, Slug pushes the king to H8, while our hero's pawn takes G6, leaving G5 behind.

Slug answers by moving the king from H8 to G8, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Slug brings the king to H8.

our hero claims the enemy pawn by landing on H7.

Slug's king falls on H7 and tears the pawn from our hero.

Check: our hero tightens the net by bringing the pawn to G6.

Slug sets the king on H8, watching every square, while without hurry or fear, our hero places the king on H6. From the dark, Slug pushes the king to G8, and our hero's pawn takes G7, leaving G6 behind.

Slug answers by moving the king from G8 to F7, while our hero slides the king across the board, from H6 to H7. With dungeon cunning, Slug brings the king to E6.

our hero's pawn crowns on G8 and becomes a queen.

Slug's king advances from E6 to E7. our hero advances the queen from G8 to G6, and right after that slug sets the king on D8, watching every square.

Check: our hero tightens the net by bringing the queen to F6.

From the dark, Slug pushes the king to C8. our hero gives check with the queen on E6.

Slug answers by moving the king from C8 to B7, and our hero slides the queen across the board, from E6 to D6. With dungeon cunning, Slug brings the king to A8.

Check: our hero tightens the net by bringing the queen to C6.

Slug's king advances from A8 to A7. our hero advances the king from H7 to G7; then slug sets the king on B8, watching every square.

Without hurry or fear, our hero places the king on F7. From the dark, Slug pushes the king to A7, and our hero's king takes E7, leaving F7 behind.

Slug answers by moving the king from A7 to B8, while our hero slides the king across the board, from E7 to D7. With dungeon cunning, Slug brings the king to A7.

With a steady hand, our hero brings the king to C7.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 33 s
Moves
93
How it ended
stalemate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (93 moves) lasted longer than 87% of the games on this floor.

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