Battle chronicle

In the depths of Sewers, our hero faces Spider.

A cruel blow: Spider's pawn captures our hero's queen on B5.

The duel ends in a draw: our hero and Spider withdraw.

Loading…

The battle, move by move

From F2 to E3, our hero's pawn swallows Spider's pawn.

With dungeon cunning, Spider brings the pawn to E6. With a steady hand, our hero brings the knight to F3, while spider's pawn advances from C7 to C5.

From B2 to C3, our hero's pawn swallows Spider's pawn.

Spider sets the knight on G3, watching every square; then without hurry or fear, our hero places the king on F2. From the dark, Spider pushes the king to E7.

From F2 to G3, our hero's king swallows Spider's knight.

Spider answers by moving the pawn from A4 to A3; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Spider brings the king to D8.

With a steady hand, our hero brings the king to H4, and spider's king advances from D8 to C7. our hero advances the king from H4 to G4, while spider sets the king on B6, watching every square.

Without hurry or fear, our hero places the pawn on E4. Spider gives check with the pawn on F5.

A clean strike: our hero's pawn topples the pawn on F5.

Spider answers by moving the king from B6 to A7. From F5 to E6, our hero's pawn swallows Spider's pawn.

With dungeon cunning, Spider brings the king to B8. With a steady hand, our hero brings the pawn to E7, while spider's pawn advances from E5 to E4.

our hero advances the knight from F3 to G1, and spider sets the king on A7, watching every square. Without hurry or fear, our hero places the knight on F3.

Spider advances to F3 and claims our knight.

From E2 to F3, our hero's pawn swallows Spider's pawn.

Spider answers by moving the king from A7 to B6. Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to A5. our hero gives check with the queen on B5.

Spider moves the pawn from A6 to B5 and topples our hero's queen.

A clean strike: our hero's pawn topples the pawn on B5.

Spider sets the king on B6, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the king to C7; then our hero's king takes G5, leaving G4 behind.

Spider answers by moving the king from C7 to D7, and right after that our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Spider brings the king to E7.

With a steady hand, our hero brings the pawn to F5, while spider's king advances from E7 to D7. our hero advances the pawn from F5 to F6, and spider sets the king on C7, watching every square.

Without hurry or fear, our hero places the king on H6. From the dark, Spider pushes the king to D7, and right after that our hero's pawn takes F7, leaving F6 behind.

Spider answers by moving the king from D7 to C8; then our hero slides the king across the board, from H6 to G7. With dungeon cunning, Spider brings the king to D7.

Promotion: on F8, our hero turns a pawn into a queen.

Spider's king advances from D7 to C7. our hero advances the king from G7 to G8, while spider sets the king on B7, watching every square.

From F8 to C5, our hero's queen swallows Spider's pawn.

From the dark, Spider pushes the king to B8. A clean strike: our hero's queen topples the pawn on A3.

Spider answers by moving the king from B8 to B7, and right after that our hero slides the queen across the board, from A3 to A5. With dungeon cunning, Spider brings the king to C8.

With a steady hand, our hero brings the pawn to C5, while spider's king advances from C8 to B7. our hero advances the pawn from B5 to B6, and spider sets the king on C8, watching every square.

Check: our hero tightens the net by bringing the pawn to B7.

Spider advances to B7 and claims our pawn.

our hero gives check with the pawn on C6.

Spider answers by moving the king from B7 to B8; then our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Spider brings the king to C8.

With a steady hand, our hero brings the queen to A7, and spider's king advances from C8 to D8. our hero advances the pawn from A4 to A5, while spider sets the king on C8, watching every square.

From A8, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to C7; then our hero's pawn takes A6, leaving A5 behind. Spider answers by moving the king from C7 to D6, and right after that our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Spider brings the king to E7. Promotion: on C8, our hero turns a pawn into a queen.

Spider's king advances from E7 to D6. Check: our hero tightens the net by bringing the queen to F8.

Spider sets the king on D7, watching every square; then without hurry or fear, our hero places the pawn on A7. From the dark, Spider pushes the king to E6, and right after that our hero's queen takes B8, leaving A8 behind.

Spider answers by moving the king from E6 to D5. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to E6. our hero gives check with the queen on C8.

Spider's king advances from E6 to E5. From B8, our hero's queen forces Spider to defend.

Spider sets the king on D4, watching every square. Check: our hero tightens the net by bringing the queen to A7.

From the dark, Spider pushes the king to D3. our hero gives check with the queen on A6.

Spider answers by moving the king from D3 to C3. From A5, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to C4. With a steady hand, our hero brings the queen to D6, while spider's king advances from C4 to B3.

our hero advances the queen from D6 to E5, and spider sets the king on C4, watching every square. From E6, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to D4. Check: our hero tightens the net by bringing the queen to G7.

Spider answers by moving the king from D4 to D3. our hero gives check with the queen on G6.

With dungeon cunning, Spider brings the king to D4. With a steady hand, our hero brings the king to F7.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 51 s
Moves
113
How it ended
stalemate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 13
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (113 moves) lasted longer than 95% of the games on this floor.

More from floor 3