Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

Spider advances its queen to A8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

our hero slides the pawn across the board, from F2 to F3, and right after that with dungeon cunning, Spider brings the king to F7. our hero captures the enemy knight: the pawn leaps from F3 to E4.

Spider's king advances from F7 to G6. our hero advances the king from E1 to D1, and right after that spider sets the king on G5, watching every square.

Without hurry or fear, our hero places the king on C1. From the dark, Spider pushes the king to H4, while our hero's king takes B1, leaving C1 behind.

Spider answers by moving the king from H4 to H3, and our hero slides the king across the board, from B1 to A1. With dungeon cunning, Spider brings the king to G3.

With a steady hand, our hero brings the king to B1, and right after that spider's king advances from G3 to H2. our hero advances the king from B1 to C1; then spider sets the pawn on A5, watching every square.

Without hurry or fear, our hero places the king on D1. From the dark, Spider pushes the pawn to C6, and our hero's pawn takes A3, leaving A2 behind.

Spider answers by moving the king from H2 to H1, while our hero slides the king across the board, from D1 to C1. With dungeon cunning, Spider brings the pawn to E6.

With a steady hand, our hero brings the king to B1; then spider's king advances from H1 to G1. our hero advances the king from B1 to A2, and right after that spider sets the king on G2, watching every square.

Without hurry or fear, our hero places the king on B1. From the dark, Spider pushes the king to G3, while our hero's king takes A2, leaving B1 behind.

Spider answers by moving the king from G3 to H2, and our hero slides the king across the board, from A2 to A1. With dungeon cunning, Spider brings the king to G3.

With a steady hand, our hero brings the king to A2, and right after that spider's king advances from G3 to F2. our hero advances the king from A2 to B1; then spider sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the king on A2. Spider's king falls on E2 and tears the pawn from our hero.

our hero's king takes B1, leaving A2 behind. Spider answers by moving the pawn from F6 to F5. our hero claims the enemy pawn by landing on F5.

With dungeon cunning, Spider brings the king to F2. our hero captures the enemy pawn: the pawn leaps from F5 to E6.

Spider's king advances from F2 to G1. our hero advances the pawn from E6 to E7, and right after that spider sets the pawn on E4, watching every square.

our hero's pawn crowns on E8 and becomes a queen.

From the dark, Spider pushes the king to F2. our hero claims the enemy pawn by landing on A4.

Spider answers by moving the king from F2 to F1, and our hero slides the king across the board, from B1 to A2. With dungeon cunning, Spider brings the king to E2.

our hero claims the enemy pawn by landing on A5.

Spider's king advances from E2 to F1. our hero captures the enemy pawn: the queen leaps from A5 to C3.

Spider sets the pawn on E2, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Spider pushes the pawn to C4.

our hero captures the enemy pawn: the queen leaps from C3 to C4.

Spider answers by moving the pawn from E4 to E3, while our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Spider brings the king to F2.

With a steady hand, our hero brings the king to A3; then spider's king advances from F2 to F3. our hero advances the pawn from A5 to A6, and right after that spider sets the king on F2, watching every square.

Without hurry or fear, our hero places the pawn on A7. On E1, Spider promotes and gains a reinforcing queen.

our hero's pawn crowns on A8 and becomes a queen.

Spider gives check with the queen on A1.

our hero slides the king across the board, from A3 to B4. A cruel blow: Spider's queen captures our hero's queen on A8.

With a steady hand, our hero brings the queen to D3. Check from Spider: the queen plants itself on B7.

our hero advances the king from B4 to A5. Spider gives check with the queen on B5.

our hero claims the enemy queen by landing on B5.

From the dark, Spider pushes the king to G1. our hero captures the pawn on E3 and leaves Spider in check.

Spider answers by moving the king from G1 to H2, while our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Spider brings the king to H1.

With a steady hand, our hero brings the pawn to C5; then spider's king advances from H1 to G2. our hero advances the pawn from C5 to C6, and right after that spider sets the king on F1, watching every square.

Without hurry or fear, our hero places the pawn on C7. From the dark, Spider pushes the king to G2. our hero's pawn crowns on C8 and becomes a queen.

Spider answers by moving the king from G2 to F1, and our hero slides the queen across the board, from C8 to G4.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 19 s
Moves
91
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
19 / 10
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 86% of the games on this floor.

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