Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on A4.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
Spider answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Spider brings the king to F8.
With a steady hand, our hero brings the pawn to B3; then spider's king advances from F8 to G7. our hero claims the enemy knight by landing on A4.
Spider sets the king on F8, watching every square, and without hurry or fear, our hero places the bishop on B2. From the dark, Spider pushes the king to G7.
our hero claims the enemy pawn by landing on E5.
Spider's pawn falls on E5 and tears the bishop from our hero.
our hero slides the pawn across the board, from G2 to G3; then with dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the knight to H3, and right after that spider's pawn advances from E7 to E6.
our hero advances the pawn from G3 to G4; then spider sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Spider pushes the king to H7. From G6, our hero's pawn forces Spider to defend.
Spider answers by moving the king from H7 to H8. Check: our hero tightens the net by bringing the pawn to G7.
Spider's king falls on G7 and tears the pawn from our hero.
With a steady hand, our hero brings the king to D1; then spider's king advances from G7 to G8. our hero advances the pawn from D2 to D4.
Spider's pawn falls on D4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E3 to D4.
From the dark, Spider pushes the king to G7, while our hero's pawn takes D5, leaving D4 behind. Spider answers by moving the pawn from A6 to A5.
our hero captures the enemy pawn: the pawn leaps from D5 to E6.
With dungeon cunning, Spider brings the king to H8. With a steady hand, our hero brings the pawn to E7, and right after that spider's king advances from H8 to G8.
our hero's pawn crowns on E8 and becomes a queen.
Spider sets the king on G7, watching every square. our hero claims the enemy pawn by landing on E4.
From the dark, Spider pushes the king to G8. Check: our hero tightens the net by bringing the queen to A8.
Spider answers by moving the king from G8 to F7. our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the knight to F4; then spider's king advances from G8 to H7.
our hero advances the knight from F4 to D5, and right after that spider sets the king on G6, watching every square. Without hurry or fear, our hero places the knight on C7.
From the dark, Spider pushes the king to H6, while our hero's knight takes E8, leaving C7 behind. Spider answers by moving the king from H6 to H7, and our hero slides the pawn across the board, from C2 to C4.
With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the king to C2, and right after that spider's king advances from G6 to F7.
our hero advances the pawn from C4 to C5; then spider sets the king on F8, watching every square. Without hurry or fear, our hero places the knight on C7.
From the dark, Spider pushes the king to F7, and our hero's queen takes A7, leaving A5 behind. Spider answers by moving the king from F7 to G7, while our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the knight to D5; then spider's king advances from G6 to H6.
our hero advances the pawn from C6 to C7, and right after that spider sets the king on G7, watching every square. our hero's pawn crowns on C8 and becomes a queen.
From the dark, Spider pushes the king to G6. Check: our hero tightens the net by bringing the queen to G8.
Spider answers by moving the king from G6 to H6, and our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Spider brings the king to H5.
With a steady hand, our hero brings the queen to C5, and right after that spider's king advances from H5 to H6. our hero advances the pawn from A5 to A6; then spider sets the king on H5, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Spider pushes the king to H4. our hero's pawn crowns on A8 and becomes a queen.
Spider answers by moving the king from H4 to H3. Check: our hero tightens the net by bringing the queen to C8.
With dungeon cunning, Spider brings the king to H4. our hero gives check with the queen on D8.
Spider's king advances from H4 to H3. From C8, our hero's queen forces Spider to defend.
Spider's king falls on H2 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to H1, while our hero's king takes B3, leaving C2 behind.
Spider answers by moving the king from H1 to H2, and our hero slides the king across the board, from B3 to A4. With dungeon cunning, Spider brings the king to H1.
With a steady hand, our hero brings the king to B5, and right after that spider's king advances from H1 to H2. our hero advances the king from B5 to A6; then spider sets the king on H1, watching every square.
Without hurry or fear, our hero places the king on B7. From the dark, Spider pushes the king to H2, and our hero's king takes A8, leaving B7 behind.
Spider answers by moving the king from H2 to H1, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Spider brings the king to H2.
With a steady hand, our hero brings the pawn to A5; then spider's king advances from H2 to H1. our hero advances the pawn from E4 to E5, and right after that spider sets the king on H2, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Spider pushes the king to H1, while our hero's pawn takes E7, leaving E6 behind.
Spider answers by moving the king from H1 to H2. our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Spider brings the king to H1. With a steady hand, our hero brings the queen to E3, and right after that spider's king advances from H1 to H2.
our hero advances the queen from G8 to G4; then spider sets the king on H1, watching every square. Without hurry or fear, our hero places the queen on F5.
From the dark, Spider pushes the king to H2, and our hero's queen takes F3, leaving F5 behind.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 48 s
- Moves
- 121
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 4
- Material captured (hero / opponent)
- 9 / 6
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (121 moves) lasted longer than 97% of the games on this floor.