Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's queen lands on B4 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the pawn from E7 to E5, while our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the pawn to D3; then rat's pawn advances from G4 to G3. our hero claims the enemy pawn by landing on G3.

Rat sets the knight on B8, watching every square. our hero captures the enemy pawn: the bishop leaps from C1 to G5.

From the dark, Rat pushes the pawn to C4, while our hero's pawn takes D4, leaving D3 behind. Rat's pawn falls on D4 and tears the pawn from our hero.

our hero slides the bishop across the board, from G5 to F6; then with dungeon cunning, Rat brings the king to F8. our hero claims the enemy pawn by landing on D4.

Rat's pawn advances from A5 to A4. From C5, our hero's bishop forces Rat to defend.

Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to F6, and our hero's pawn takes F3, leaving F2 behind.

Rat answers by moving the king from F6 to E6, while our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the pawn to G5; then rat's king advances from D7 to D8. our hero advances the pawn from G5 to G6, and right after that rat sets the knight on A6, watching every square.

Without hurry or fear, our hero places the bishop on D4. From the dark, Rat pushes the king to E8, while our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from E8 to E7. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the knight to B4. From G7, our hero's queen forces Rat to defend.

Rat's king advances from E7 to D8. our hero advances the bishop from D4 to E5; then rat sets the king on E8, watching every square.

our hero claims the enemy pawn by landing on C7.

From the dark, Rat pushes the pawn to C3. From B8, our hero's queen forces Rat to defend.

Rat answers by moving the king from E8 to E7. our hero captures the knight on B4 and leaves Rat in check.

With dungeon cunning, Rat brings the king to E8. our hero captures the enemy pawn: the queen leaps from B4 to C3.

Rat's pawn advances from C6 to C5. our hero claims the enemy pawn by landing on C5.

Rat sets the king on F7, watching every square. Check: our hero tightens the net by bringing the queen to C7.

From the dark, Rat pushes the king to F8. our hero gives check with the queen on G7.

Rat answers by moving the king from F8 to E8, and our hero slides the bishop across the board, from E5 to F6.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 15 s
Moves
53
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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