Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on B3.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from D7 to E5; then our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the knight to F7.

With a steady hand, our hero brings the pawn to C4, and rat's king advances from E8 to D7. our hero advances the pawn from D2 to D3, while rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to C8; then our hero's pawn takes G3, leaving G2 behind.

Rat answers by moving the king from C8 to B8, and right after that our hero slides the king across the board, from E1 to F1. With dungeon cunning, Rat brings the knight to E5.

With a steady hand, our hero brings the king to E2, while rat's knight advances from E5 to D7. our hero advances the pawn from F2 to F4.

Rat captures the pawn on F3 and puts our hero in check.

A clean strike: our hero's king topples the pawn on F3.

From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes H4, leaving H2 behind. Rat gives check with the knight on E5.

our hero slides the king across the board, from F3 to E2, while with dungeon cunning, Rat brings the knight to G4. With a steady hand, our hero brings the pawn to A3, and rat's knight advances from G4 to H6.

our hero advances the king from E2 to F3, while rat sets the knight on F5, watching every square. Without hurry or fear, our hero places the king on E4.

Rat captures the pawn on G3 and puts our hero in check.

our hero's king takes E5, leaving E4 behind. Rat answers by moving the knight from G3 to E2. From E5 to E6, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to C1. With a steady hand, our hero brings the king to F6, while rat's king advances from B8 to A7.

From F6 to G6, our hero's king swallows Rat's pawn.

Rat sets the king on A6, watching every square; then without hurry or fear, our hero places the pawn on H5. Rat advances to D3 and claims our pawn.

our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the knight from D3 to C1; then our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Rat brings the king to B7. Promotion: on H8, our hero turns a pawn into a queen.

Rat's knight advances from C1 to B3. our hero advances the queen from H8 to C3, while rat sets the king on B8, watching every square.

By taking the knight on B3, our hero drives Rat into check.

From the dark, Rat pushes the king to C8; then our hero's king takes F7, leaving G6 behind. Rat answers by moving the king from C8 to D7.

Check: our hero tightens the net by bringing the queen to D3.

With dungeon cunning, Rat brings the king to C8. our hero gives check with the queen on F5.

Rat's king advances from C8 to B8. From F5 to C5, our hero's queen swallows Rat's pawn.

Rat sets the king on C8, watching every square. A clean strike: our hero's queen topples the pawn on C6.

From the dark, Rat pushes the king to D8. And it is checkmate: our hero ends the game on E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 47 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
9 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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