Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the bishop leaps from E3 to B6 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the bishop on F4. From the dark, Rat pushes the pawn to E5, and right after that our hero's bishop takes E3, leaving F4 behind.
Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to E7.
Check: our hero tightens the net by bringing the bishop to G5.
Rat's king advances from E7 to E8. our hero advances the pawn from E2 to E4, while rat sets the king on F8, watching every square.
From H6, our hero's bishop forces Rat to defend.
From the dark, Rat pushes the king to E7; then our hero's king takes D2, leaving E1 behind. Rat answers by moving the king from E7 to F7, and right after that our hero slides the king across the board, from D2 to C3.
With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the bishop to E3, while rat's king advances from F7 to E8.
From E3 to B6, our hero's bishop swallows Rat's knight.
Rat sets the pawn on G3, watching every square. A clean strike: our hero's pawn topples the pawn on G3.
From the dark, Rat pushes the king to E7. From B6 to C7, our hero's bishop swallows Rat's pawn.
Rat answers by moving the king from E7 to F8. A clean strike: our hero's bishop topples the pawn on E5.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the bishop to C7, and rat's king advances from E7 to E8.
A clean strike: our hero's bishop topples the pawn on A5.
Rat sets the pawn on G5, watching every square. From C3 to C4, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to E7; then our hero's king takes C5, leaving C4 behind. Rat answers by moving the king from E7 to E6, and right after that our hero slides the pawn across the board, from F2 to F3.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the bishop to D2, while rat's king advances from D7 to E6.
From D2 to G5, our hero's bishop swallows Rat's pawn.
Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to E6, and right after that our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from E6 to F7; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the pawn to F4, and rat's king advances from G6 to G7. Promotion: on A8, our hero turns a pawn into a queen.
Rat sets the king on F7, watching every square. our hero gives check with the queen on B7.
From the dark, Rat pushes the king to G8; then our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from G8 to H8, and right after that our hero slides the pawn across the board, from E5 to E6.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to E7, while rat's king advances from G8 to F7.
our hero advances the pawn from F4 to F5, and rat sets the king on E8, watching every square. By taking the pawn on C6, our hero drives Rat into check.
From the dark, Rat pushes the king to F7. our hero gives check with the queen on F6.
Rat answers by moving the king from F7 to E8. From F8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to D7. Promotion: on E8, our hero turns a pawn into a queen.
Rat's king advances from D7 to C7. our hero gives check with the queen on D6.
Rat sets the king on B7, watching every square. From C6, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to A7. our hero delivers the final mate from C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 11 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 62% of the games on this floor.