Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the king leaps from F4 to F5 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to B6.

With a steady hand, our hero brings the pawn to G3; then rat's knight advances from B6 to D7. our hero advances the king from E1 to F1, and right after that rat sets the knight on B6, watching every square.

Without hurry or fear, our hero places the king on G2. From the dark, Rat pushes the king to F7, while our hero's pawn takes F3, leaving F2 behind.

Rat answers by moving the knight from B6 to D5, and our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the king to F6.

our hero claims the enemy pawn by landing on G4.

Rat's knight advances from D5 to B6. our hero advances the pawn from F3 to F4; then rat sets the knight on A4, watching every square.

From G5, our hero's pawn forces Rat to defend.

From the dark, Rat pushes the king to F7, and our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the king from F7 to F8, while our hero slides the pawn across the board, from F4 to F5.

With dungeon cunning, Rat brings the king to G7. our hero captures the enemy pawn: the pawn leaps from F5 to G6.

Rat's pawn advances from E7 to E5. our hero advances the pawn from E2 to E4, and right after that rat sets the knight on B2, watching every square.

Without hurry or fear, our hero places the king on H3. From the dark, Rat pushes the knight to A4, while our hero's king takes H4, leaving H3 behind.

Rat answers by moving the knight from A4 to B6, and our hero slides the king across the board, from H4 to G3. With dungeon cunning, Rat brings the knight to C8.

With a steady hand, our hero brings the king to F3, and right after that rat's knight advances from C8 to D6. our hero advances the king from F3 to E3; then rat sets the knight on C8, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to D6, and our hero's pawn takes D4, leaving D3 behind.

Rat answers by moving the knight from D6 to C8. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to E6; then rat's knight advances from C8 to E7.

our hero advances the king from E3 to F4. Rat's king falls on G6 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to G7, while our hero's king takes E4, leaving F4 behind.

Rat answers by moving the king from G7 to F8, and our hero slides the king across the board, from E4 to F4. With dungeon cunning, Rat brings the knight to F5.

our hero claims the enemy knight by landing on F5.

Rat's pawn advances from C7 to C6. our hero advances the king from F5 to F6; then rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to D7, and our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from D7 to C7, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to B8.

our hero's pawn crowns on G8 and becomes a queen.

Rat's king advances from B8 to C7. our hero's pawn crowns on E8 and becomes a queen.

Rat sets the king on B6, watching every square, and without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to C7, while our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the pawn from A5 to A4, and our hero slides the queen across the board, from E8 to F7. With dungeon cunning, Rat brings the king to D6.

our hero's pawn crowns on E8 and becomes a queen.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 59 s
Moves
75
How it ended
stalemate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
7 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 62% of the games on this floor.

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