Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's king lands on E4 and defeats Rat's knight!
our hero falls to Rat's mate. The dungeon does not forgive.
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The battle, move by move
our hero advances the pawn from H2 to H4; then rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the king on F2.
Check from Rat: the pawn plants itself on G3.
our hero captures the enemy pawn: the king leaps from F2 to G3.
Rat gives check with the knight on E4.
our hero slides the king across the board, from G3 to F4, and right after that with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to H5.
A cruel blow: Rat's pawn captures our hero's pawn on B2.
our hero advances the pawn from A2 to A4. Rat's pawn falls on H5 and tears the pawn from our hero.
our hero captures the enemy knight: the king leaps from F4 to E4.
From the dark, Rat pushes the pawn to E5. our hero claims the enemy pawn by landing on E5.
Rat answers by moving the pawn from H5 to H4, and our hero slides the king across the board, from E5 to F6. On B1, Rat promotes and gains a reinforcing rook.
With a steady hand, our hero brings the pawn to D4. Rat's rook reaches F1 and threatens our hero's king.
our hero advances the king from F6 to G7; then rat sets the rook on E1, watching every square. Without hurry or fear, our hero places the king on H8.
From the dark, Rat pushes the rook to C1, and our hero's pawn takes D5, leaving D4 behind. Rat answers by moving the pawn from H4 to H3.
our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Rat brings the pawn to H2. With a steady hand, our hero brings the pawn to E4; then rat's pawn advances from C4 to C3.
our hero advances the pawn from E4 to E5, and right after that rat sets the rook on E1, watching every square. Without hurry or fear, our hero places the pawn on E6.
From the dark, Rat pushes the king to E7, while our hero's king takes G7, leaving H8 behind. Rat gives check with the rook on G1.
our hero slides the king across the board, from G7 to H8; then with dungeon cunning, Rat brings the pawn to C2. With a steady hand, our hero brings the king to H7.
On C1, Rat promotes and gains a reinforcing rook.
our hero advances the king from H7 to H6; then rat sets the rook on G2, watching every square. Without hurry or fear, our hero places the king on H5.
Rat's rook reaches C5 and threatens our hero's king.
our hero's king takes H6, leaving H5 behind. A cruel blow: Rat's king captures our hero's pawn on E6.
our hero slides the king across the board, from H6 to H7. Checkmate: Rat finishes our hero on H1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 49 s
- Moves
- 48
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 3
- Material captured (hero / opponent)
- 6 / 3
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (48 moves) lasted longer than 29% of the games on this floor.