Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat advances its king to E8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on A4, watching every square; then without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes C4, leaving C2 behind.

Rat answers by moving the pawn from G6 to G5; then our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the knight to B6.

With a steady hand, our hero brings the pawn to H5, and rat's knight advances from B6 to D7. our hero advances the pawn from H5 to H6, while rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the pawn to E5.

Promotion: on H8, our hero turns a pawn into a queen.

Rat answers by moving the king from E8 to F7. From H8 to E5, our hero's queen swallows Rat's pawn.

Rat moves the knight from D7 to E5 and topples our hero's queen.

With a steady hand, our hero brings the pawn to D4. Rat advances to C4 and claims our pawn.

From D4 to C5, our hero's pawn swallows Rat's pawn.

Rat sets the knight on E5, watching every square; then without hurry or fear, our hero places the pawn on F4. Rat advances to F3 and claims our pawn.

our hero's king takes D2, leaving E1 behind. Check from Rat: the knight plants itself on C4.

our hero slides the king across the board, from D2 to C1, while with dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to E4, and rat's knight advances from C4 to E5.

our hero advances the pawn from G3 to G4, while rat sets the king on F6, watching every square. Without hurry or fear, our hero places the king on D1.

From the dark, Rat pushes the king to F7; then our hero's king takes E1, leaving D1 behind. Rat answers by moving the king from F7 to F6, and right after that our hero slides the king across the board, from E1 to D2.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to C3. Rat advances to G4 and claims our pawn.

our hero advances the pawn from E4 to E5, and rat sets the pawn on F2, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Rat pushes the knight to H6, and right after that our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from G7 to F7.

Promotion: on E8, our hero turns a pawn into a queen.

Rat advances to E8 and claims our queen.

With a steady hand, our hero brings the king to D4, and rat's king advances from E8 to D7. our hero advances the king from D4 to E5, while rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the king to D8; then our hero's king takes E5, leaving E6 behind.

Rat's pawn crowns on F1 and a hostile knight is born.

our hero slides the king across the board, from E5 to E6, and with dungeon cunning, Rat brings the knight to F5. A clean strike: our hero's king topples the knight on F5.

Rat's king advances from D8 to D7. From F5 to G5, our hero's king swallows Rat's pawn.

Rat sets the knight on E3, watching every square; then without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the knight to D1, and right after that our hero's king takes E5, leaving F6 behind.

Rat answers by moving the knight from D1 to B2; then our hero slides the king across the board, from E5 to F6. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the king to G7, and rat's knight advances from B2 to D1. our hero advances the king from G7 to F6, while rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the knight to C3; then our hero's king takes D4, leaving E5 behind.

Rat gives check with the knight on E2.

our hero slides the king across the board, from D4 to E5, and with dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to F6, while rat's knight advances from E2 to G3.

our hero advances the king from F6 to F7, and rat sets the knight on F1, watching every square. Without hurry or fear, our hero places the king on E7.

From the dark, Rat pushes the knight to E3, and right after that our hero's king takes F6, leaving E7 behind. Rat answers by moving the knight from E3 to F1; then our hero slides the king across the board, from F6 to E5.

With dungeon cunning, Rat brings the knight to D2. With a steady hand, our hero brings the king to D4, and rat's knight advances from D2 to B1.

our hero advances the king from D4 to C4, while rat sets the king on B8, watching every square. Without hurry or fear, our hero places the king on B4.

From the dark, Rat pushes the knight to D2. A clean strike: our hero's king topples the pawn on A4.

Rat answers by moving the knight from D2 to C4, and right after that our hero slides the king across the board, from A4 to B4. With dungeon cunning, Rat brings the knight to E3.

With a steady hand, our hero brings the pawn to A4. Rat gives check with the knight on D5.

our hero advances the king from B4 to A5, and rat sets the knight on E7, watching every square. Without hurry or fear, our hero places the king on A6.

From the dark, Rat pushes the knight to G6, and right after that our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the knight from G6 to E5; then our hero slides the pawn across the board, from A2 to A4.

With dungeon cunning, Rat brings the knight to C4.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 44 s
Moves
108
How it ended
stalemate
Captures (hero / opponent)
6 / 5
Material captured (hero / opponent)
8 / 21
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (108 moves) lasted longer than 85% of the games on this floor.

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