Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on E1 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

Loading…

The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to A3.

From the dark, Rat pushes the pawn to C4. our hero claims the enemy pawn by landing on E7.

Rat answers by moving the king from E8 to F7, and our hero slides the bishop across the board, from E7 to D8. With dungeon cunning, Rat brings the king to E6.

our hero claims the enemy pawn by landing on C7.

Rat's knight advances from D7 to E5. our hero advances the pawn from D2 to D4.

Check from Rat: the knight plants itself on D3.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the knight to E1. our hero captures the enemy knight: the king leaps from D2 to E1.

Rat answers by moving the pawn from C4 to C3. our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Rat brings the pawn to C2. With a steady hand, our hero brings the king to D2; then rat's pawn advances from G4 to G3.

our hero claims the enemy pawn by landing on C2.

Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the bishop on D8. From the dark, Rat pushes the pawn to G2, while our hero's bishop takes H4, leaving D8 behind.

Rat answers by moving the pawn from G6 to G5, and our hero slides the bishop across the board, from H4 to F2. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the bishop to G1, and right after that rat's king advances from E7 to F6. our hero advances the king from C2 to D2; then rat sets the king on F5, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to E6, and our hero's king takes F2, leaving E2 behind.

Rat answers by moving the king from E6 to F7. our hero claims the enemy pawn by landing on G2.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to G3; then rat's king advances from E7 to F7.

our hero advances the king from G3 to G4, and right after that rat sets the king on G6, watching every square. Without hurry or fear, our hero places the bishop on E3.

From the dark, Rat pushes the king to F7. our hero claims the enemy pawn by landing on G5.

Rat answers by moving the pawn from C6 to C5, and our hero slides the king across the board, from G5 to F5. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the bishop to D2, and right after that rat's king advances from E7 to D7. our hero advances the king from F5 to E5; then rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to C7, and our hero's king takes C5, leaving D5 behind.

Rat answers by moving the king from C7 to C8. our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the king to C5; then rat's king advances from C7 to D7.

our hero advances the king from C5 to D5, and right after that rat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on E5.

From the dark, Rat pushes the king to D8, while our hero's pawn takes D5, leaving D4 behind. Rat answers by moving the king from D8 to D7, and our hero slides the bishop across the board, from D2 to A5.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the bishop to D8, and right after that rat's king advances from C8 to D7.

our hero advances the king from E5 to F6; then rat sets the king on E8, watching every square. Without hurry or fear, our hero places the bishop on E7.

From the dark, Rat pushes the king to D7, and our hero's pawn takes D6, leaving D5 behind. Rat answers by moving the king from D7 to E8, while our hero slides the bishop across the board, from E7 to F8.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to D7.

A cruel blow: Rat's king captures our hero's pawn on D7.

our hero advances the king from F6 to F7, and right after that rat sets the king on C6, watching every square. Without hurry or fear, our hero places the king on E6.

From the dark, Rat pushes the king to B6, while our hero's bishop takes A3, leaving F8 behind. Rat answers by moving the king from B6 to B7, and our hero slides the bishop across the board, from A3 to C5.

With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from B8 to B7.

our hero advances the bishop from C5 to A7; then rat sets the king on A6, watching every square. Without hurry or fear, our hero places the king on D5.

From the dark, Rat pushes the king to B7, and our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from B7 to A6, while our hero slides the king across the board, from D5 to C6.

Rat's king falls on A7 and tears the bishop from our hero.

With a steady hand, our hero brings the pawn to A6; then rat's king advances from A7 to A8. our hero advances the pawn from A6 to A7.

Rat's king falls on A7 and tears the pawn from our hero.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 59 s
Moves
100
How it ended
draw
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (100 moves) lasted longer than 82% of the games on this floor.

More from floor 1