Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on B3.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the knight on D8, watching every square, and without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to C4.
our hero claims the enemy pawn by landing on C4.
Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the pawn to E4, and right after that rat's king advances from E6 to F7. our hero advances the pawn from C5 to C6.
A cruel blow: Rat's knight captures our hero's pawn on C6.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the knight to D8, and our hero's king takes F1, leaving E1 behind.
Rat answers by moving the king from F7 to F6, while our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the pawn to C6.
With a steady hand, our hero brings the pawn to C4; then rat's king advances from F6 to F7. our hero advances the pawn from H2 to H4, and right after that rat sets the pawn on D5, watching every square.
our hero captures the enemy pawn: the pawn leaps from C4 to D5.
From the dark, Rat pushes the pawn to E6. our hero claims the enemy pawn by landing on C6.
Rat answers by moving the pawn from E6 to E5, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to E7.
our hero's pawn crowns on C8 and becomes a queen.
Rat's pawn advances from G6 to G5. our hero captures the enemy pawn: the pawn leaps from F4 to G5.
Rat sets the pawn on A4, watching every square. From C7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to E8, and our hero's queen takes A5, leaving C7 behind. Rat answers by moving the king from E8 to E7.
our hero gives check with the queen on B4.
With dungeon cunning, Rat brings the king to D7. our hero captures the pawn on A4 and leaves Rat in check.
Rat's king advances from D7 to D6. Check: our hero tightens the net by bringing the queen to B4.
Rat sets the king on C7, watching every square. our hero gives check with the queen on A5.
From the dark, Rat pushes the king to D6. From B4, our hero's queen forces Rat to defend.
Rat answers by moving the king from D6 to D7. Check: our hero tightens the net by bringing the queen to D4.
With dungeon cunning, Rat brings the king to C8. our hero claims the enemy pawn by landing on E5.
Rat's king advances from C8 to B7. From D5, our hero's queen forces Rat to defend.
Rat sets the king on C8, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to C7.
our hero gives check with the queen on C4.
Rat answers by moving the king from C7 to B8, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to A8.
Check: our hero tightens the net by bringing the queen to A4.
Rat's king advances from A8 to B7. our hero's pawn crowns on G8 and becomes a queen.
Rat sets the knight on C6, watching every square. From B3, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to A7. Check: our hero tightens the net by bringing the queen to A4.
Rat answers by moving the king from A7 to B7. our hero gives check with the queen on G7.
With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the pawn to H5, and right after that rat's knight advances from C6 to A5.
our hero advances the queen from A4 to D7; then rat sets the king on C5, watching every square. our hero gives check with the queen on F8.
From the dark, Rat pushes the king to C4, and our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the knight from A5 to B3.
our hero captures the knight on B3 and leaves Rat in check.
Rat's king falls on B3 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to A4; then rat's king advances from B3 to B2. our hero advances the pawn from A4 to A5, and right after that rat sets the king on C2, watching every square.
Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the king to B2, while our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from B2 to C2, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to C1.
our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from C1 to B1. our hero gives check with the queen on B8.
Rat sets the king on A2, watching every square. From E6, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to A1, and our hero's queen takes F2, leaving F8 behind.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 14 s
- Moves
- 95
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 78% of the games on this floor.