Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on B8 and defeats Rat's knight!

our hero falls to Rat's mate. The dungeon does not forgive.

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The battle, move by move

our hero slides the king across the board, from E1 to E2; then with dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to E3, and right after that rat's pawn advances from A3 to A2.

our hero advances the king from E3 to E4; then rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on D3.

Rat's pawn reaches C4 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from D3 to C4.

On A1, Rat promotes and gains a reinforcing queen.

our hero slides the king across the board, from C4 to B4, and right after that with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to A5; then rat's knight advances from D7 to F6.

our hero advances the king from A5 to A6, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on B7.

From the dark, Rat pushes the pawn to E4. our hero claims the enemy pawn by landing on C6.

Rat answers by moving the king from E7 to D8, and our hero slides the king across the board, from C6 to B7. With dungeon cunning, Rat brings the knight to D7.

With a steady hand, our hero brings the king to C6. Rat gives check with the knight on B8.

our hero advances the king from C6 to B7; then rat sets the queen on C3, watching every square. our hero claims the enemy knight by landing on B8.

From the dark, Rat pushes the pawn to G5, and our hero's king takes B7, leaving B8 behind. Rat gives check with the queen on B2.

our hero slides the king across the board, from B7 to C6, and right after that with dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the king to D5.

Check from Rat: the queen plants itself on D2.

our hero claims the enemy pawn by landing on E4.

Rat gives check with the queen on E2.

Without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the pawn to A2, while our hero's king takes C3, leaving D4 behind.

On A1, Rat promotes and gains a reinforcing queen.

our hero slides the king across the board, from C3 to B4. Rat gives check with the queen on E4.

With a steady hand, our hero brings the king to C5. Rat's edge falls on A5 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
55 s
Moves
44
How it ended
checkmate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
6 / 0
First capture
move 4

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (44 moves) lasted longer than 23% of the games on this floor.

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