Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's king lands on C1 and defeats Rat's rook!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero slides the knight across the board, from G1 to F3, and with dungeon cunning, Rat brings the pawn to A2. With a steady hand, our hero brings the king to D1.
Rat's pawn crowns on A1 and a hostile rook is born.
our hero advances the king from D1 to C2. Rat gives check with the rook on C1.
A clean strike: our hero's king topples the rook on C1.
Rat advances to F3 and claims our knight.
our hero's king takes D2, leaving C1 behind. Rat answers by moving the knight from D7 to F6; then our hero slides the king across the board, from D2 to E3.
With dungeon cunning, Rat brings the pawn to E6. From E3 to F3, our hero's king swallows Rat's pawn.
Rat's king advances from E8 to F8. our hero advances the king from F3 to F4, while rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the knight to D5.
A clean strike: our hero's king topples the pawn on G6.
Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the king across the board, from G6 to G5. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the king to G4, while rat's king advances from D7 to C8. our hero advances the king from G4 to F3, and rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the pawn to A3, and right after that our hero's king takes D4, leaving E4 behind.
Rat gives check with the pawn on E5.
A clean strike: our hero's king topples the pawn on E5.
With dungeon cunning, Rat brings the knight to E7. With a steady hand, our hero brings the king to D4, and rat's king advances from C8 to B7.
A clean strike: our hero's king topples the pawn on C4.
Rat sets the knight on D5, watching every square, and right after that without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the knight to B4.
A clean strike: our hero's king topples the knight on B4.
Rat answers by moving the king from B7 to C8. From B4 to A3, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the king to B4, while rat's king advances from B8 to A8.
our hero advances the king from B4 to C4, and rat sets the king on B7, watching every square. Without hurry or fear, our hero places the king on C5.
From the dark, Rat pushes the king to B8. From C5 to C6, our hero's king swallows Rat's pawn.
Rat answers by moving the king from B8 to A7. A clean strike: our hero's king topples the pawn on C7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 57 s
- Moves
- 51
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 3
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.