Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival bishop on A1.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero slides the king across the board, from E1 to F2, and right after that with dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the king to E3; then rat's pawn advances from A3 to A2.

our hero advances the king from E3 to D2. On A1, Rat promotes and gains a reinforcing bishop.

Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the pawn to A4, while our hero's king takes B1, leaving C2 behind.

Rat answers by moving the pawn from G6 to G5. our hero captures the enemy bishop: the king leaps from B1 to A1.

With dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the king to A2, and right after that rat's pawn advances from C5 to C4.

our hero captures the enemy pawn: the king leaps from A2 to A3.

Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the knight to G6.

our hero captures the enemy pawn: the king leaps from B4 to C4.

Rat answers by moving the king from F7 to F6, while our hero slides the king across the board, from C4 to D4. Rat gives check with the pawn on E5.

With a steady hand, our hero brings the king to C4; then rat's knight advances from G6 to H8. our hero advances the king from C4 to C5, and right after that rat sets the knight on G6, watching every square.

our hero captures the enemy pawn: the king leaps from C5 to C6.

From the dark, Rat pushes the knight to H8. our hero claims the enemy pawn by landing on C7.

Rat answers by moving the knight from H8 to G6, and our hero slides the king across the board, from C7 to D6. With dungeon cunning, Rat brings the knight to H8.

With a steady hand, our hero brings the king to D5, and right after that rat's king advances from F6 to F5. our hero advances the king from D5 to D6; then rat sets the knight on G6, watching every square.

Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to F4, and our hero's king takes C4, leaving C5 behind.

Rat answers by moving the king from F4 to G3, while our hero slides the king across the board, from C4 to D3. With dungeon cunning, Rat brings the king to H3.

With a steady hand, our hero brings the king to E4; then rat's knight advances from G6 to H4. our hero claims the enemy pawn by landing on E5.

Rat gives check with the knight on F3.

Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to G3, while our hero's king takes G6, leaving F5 behind.

Check from Rat: the knight plants itself on H4.

our hero captures the enemy pawn: the king leaps from G6 to G5.

With dungeon cunning, Rat brings the knight to G6. our hero claims the enemy knight by landing on G6.

Rat's king advances from G3 to H2. our hero advances the king from G6 to H5; then rat sets the king on G3, watching every square.

Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the king to G2. our hero captures the enemy pawn: the king leaps from G5 to G4.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 2 s
Moves
59
How it ended
draw
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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