Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the rook leaps from A4 to E4 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to E3.
Spider answers by moving the knight from F6 to H7, while our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the pawn to A3.
our hero captures the enemy pawn: the knight leaps from F3 to E5.
Spider's pawn advances from A6 to A5. our hero claims the enemy pawn by landing on G6.
Spider sets the pawn on C5, watching every square. our hero captures the enemy pawn: the rook leaps from A1 to A3.
From the dark, Spider pushes the pawn to A4. our hero claims the enemy pawn by landing on A4.
Spider answers by moving the pawn from E7 to E6. our hero captures the enemy knight: the rook leaps from A4 to E4.
With dungeon cunning, Spider brings the knight to G5. With a steady hand, our hero brings the rook to E5, and right after that spider's king advances from E8 to D8.
our hero captures the enemy knight: the rook leaps from E5 to G5.
Spider sets the king on C8, watching every square. our hero captures the pawn on C5 and leaves Spider in check.
From the dark, Spider pushes the king to D7. our hero captures the enemy pawn: the rook leaps from C5 to C3.
Spider answers by moving the king from D7 to E8, while our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Spider brings the king to F7.
From E5, our hero's knight forces Spider to defend.
Spider's king advances from F7 to F8. Check: our hero tightens the net by bringing the rook to C8.
Spider sets the king on G7, watching every square, and without hurry or fear, our hero places the bishop on F4. From the dark, Spider pushes the king to F6.
From F8, our hero's rook forces Spider to defend.
Spider answers by moving the king from F6 to E7, and our hero slides the rook across the board, from F8 to C8. With dungeon cunning, Spider brings the king to F6.
With a steady hand, our hero brings the pawn to G4, and right after that spider's king advances from F6 to G7. our hero advances the pawn from G4 to G5; then spider sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the king to G7, and our hero's pawn takes H5, leaving H4 behind.
Spider answers by moving the king from G7 to H7. From G6, our hero's pawn forces Spider to defend.
With dungeon cunning, Spider brings the king to G7. Check: our hero tightens the net by bringing the pawn to H6.
Spider's king advances from G7 to F6. our hero gives check with the rook on F8.
Spider sets the king on E7, watching every square. From F7, our hero's rook forces Spider to defend.
From the dark, Spider pushes the king to D8. Check: our hero tightens the net by bringing the knight to C6.
Spider answers by moving the king from D8 to E8, and our hero slides the knight across the board, from C6 to E5. With dungeon cunning, Spider brings the king to D8.
From C6, our hero's knight forces Spider to defend.
Spider's king advances from D8 to E8. our hero advances the pawn from E4 to E5.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 42 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 45% of the games on this floor.