Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on D2.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

With dungeon cunning, Spider brings the knight to G4. our hero captures the enemy pawn: the rook leaps from A1 to A4.

Spider's knight advances from G4 to F6. our hero claims the enemy pawn by landing on A6.

Spider sets the knight on G4, watching every square, and without hurry or fear, our hero places the pawn on H3. From the dark, Spider pushes the king to D7, while our hero's rook takes A4, leaving A6 behind.

Spider answers by moving the knight from G4 to F6, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Spider brings the pawn to C5.

With a steady hand, our hero brings the pawn to G5, and right after that spider's knight advances from E4 to D2. our hero captures the enemy knight: the bishop leaps from C1 to D2.

Spider sets the knight on E4, watching every square. our hero claims the enemy knight by landing on E4.

From the dark, Spider pushes the king to C7. our hero captures the enemy pawn: the bishop leaps from D2 to C3.

Spider answers by moving the king from C7 to D6. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Spider brings the king to C6. our hero captures the enemy pawn: the rook leaps from E5 to E7.

Spider's king advances from C6 to D6. our hero advances the rook from E7 to G7, and right after that spider sets the king on C6, watching every square.

our hero captures the pawn on G6 and leaves Spider in check.

From the dark, Spider pushes the king to D5, while our hero's rook takes G8, leaving G6 behind. Spider answers by moving the king from D5 to E6, and our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Spider brings the king to D5. With a steady hand, our hero brings the pawn to G7, and right after that spider's king advances from D5 to C4.

our hero advances the king from E1 to D2; then spider sets the king on B5, watching every square. our hero gives check with the rook on B8.

From the dark, Spider pushes the king to C4. Mate. our hero's queen on G8 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 35 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 23% of the games on this floor.

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