Battle chronicle
In the depths of Sewers, our hero faces Spider.
With an adventurer's precision, our hero takes the rival knight on F6.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
From C1 to E3, our hero's bishop swallows Spider's pawn.
From the dark, Spider pushes the knight to G3. A clean strike: our hero's pawn topples the knight on G3.
Spider answers by moving the king from E8 to D7, and right after that our hero slides the king across the board, from E1 to F2. With dungeon cunning, Spider brings the king to E6.
With a steady hand, our hero brings the king to F3, while spider's king advances from E6 to F7. our hero advances the pawn from G3 to G4, and spider sets the pawn on C6, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the pawn to E6. From G5 to F6, our hero's pawn swallows Spider's knight.
Spider answers by moving the pawn from G6 to G5. A clean strike: our hero's bishop topples the pawn on G5.
With dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the king to E4, and spider's pawn advances from A4 to A3.
A clean strike: our hero's king topples the pawn on E5.
Spider sets the king on G8, watching every square. From E5 to E6, our hero's king swallows Spider's pawn.
From the dark, Spider pushes the pawn to A5. Check: our hero tightens the net by bringing the pawn to F7.
Spider answers by moving the king from G8 to H8. Promotion: on F8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the queen to F6, while spider's pawn advances from A5 to A4.
our hero advances the king from E6 to F5, and spider sets the king on G8, watching every square. Without hurry or fear, our hero places the bishop on H6.
From the dark, Spider pushes the king to H7. Mate. our hero's queen on G7 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 1 s
- Moves
- 33
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (33 moves) lasted longer than 18% of the games on this floor.