Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on B4.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

our hero's king takes E2, leaving E1 behind. Spider answers by moving the king from E8 to D7. From E2 to E3, our hero's king swallows Spider's pawn.

With dungeon cunning, Spider brings the knight to C5. With a steady hand, our hero brings the king to F3, while spider's king advances from D7 to E6.

our hero advances the king from F3 to E2, and spider sets the pawn on C2, watching every square. Without hurry or fear, our hero places the king on D2.

Spider gives check with the knight on E4.

From D2 to C2, our hero's king swallows Spider's pawn.

Spider answers by moving the knight from E4 to F2; then our hero slides the king across the board, from C2 to C3. With dungeon cunning, Spider brings the pawn to A3.

With a steady hand, our hero brings the king to B3, and spider's knight advances from F2 to D3. A clean strike: our hero's bishop topples the pawn on A3.

Spider sets the king on F5, watching every square. From A3 to E7, our hero's bishop swallows Spider's pawn.

From the dark, Spider pushes the pawn to A5; then our hero's bishop takes A3, leaving E7 behind. Spider answers by moving the king from F5 to G4, and right after that our hero slides the king across the board, from B3 to A4.

With dungeon cunning, Spider brings the king to F5. A clean strike: our hero's king topples the pawn on A5.

Spider's king advances from F5 to F4. our hero advances the king from A5 to B5, and spider sets the knight on B4, watching every square.

A clean strike: our hero's bishop topples the knight on B4.

From the dark, Spider pushes the pawn to F5. our hero gives check with the bishop on D2.

Spider answers by moving the king from F4 to G3. From E1, our hero's bishop forces Spider to defend.

With dungeon cunning, Spider brings the king to G2. With a steady hand, our hero brings the king to C5, and spider's pawn advances from E5 to E4.

our hero advances the king from C5 to D5, while spider sets the king on F3, watching every square. Without hurry or fear, our hero places the king on E5.

From the dark, Spider pushes the king to E2; then our hero's bishop takes C3, leaving E1 behind. Spider answers by moving the king from E2 to D1.

From E5 to F5, our hero's king swallows Spider's pawn.

With dungeon cunning, Spider brings the king to E2. With a steady hand, our hero brings the king to F4, while spider's pawn advances from E4 to E3.

our hero advances the bishop from C3 to D4, and spider sets the king on F2, watching every square. By taking the pawn on E3, our hero drives Spider into check.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 4 s
Moves
49
How it ended
draw
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 34% of the games on this floor.

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